Commit Graph

14 Commits

Author SHA1 Message Date
Hugo Locurcio 880babaa03
Use 4× MSAA for the 3D viewports
This makes them look better thanks to reduced aliasing.
2019-10-17 14:55:42 +02:00
RodZill4 e573a78fd6 Updated Godot integration 2019-10-16 23:15:11 +02:00
jack 44ee81e351 Add button to turn on rotation animation in preview window 2019-10-16 15:08:21 +02:00
RodZill4 74959637bd Size parameter fix and better preview UI 2019-10-14 20:42:11 +02:00
RodZill4 477eec692b Fixed normal map and updated 3d preview 2019-10-13 22:06:13 +02:00
RodZill4 b58770c2a0 Added preview, rendering fixes, better grouping 2019-10-05 11:04:50 +02:00
RodZill4 8c06cd3aa8 Updated import, preview and slider widgets 2019-10-01 08:34:08 +02:00
RodZill4 b861cf446d 3d preview can now be rotated manually 2019-09-29 21:53:32 +02:00
RodZill4 ff191538f6 Added group creation and refactoring.
Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4 59dced1c09 Updated generic layout and implemented blend generator
Preview is now resized with a single click.
2019-09-11 23:13:10 +02:00
Rodolphe Suescun a8dffae7cf Fixed connecting/disconnecting generators 2019-08-14 09:02:38 +02:00
Rodolphe Suescun 57c28993db Refactored basic load and preview functions in graph editor 2019-08-12 15:58:42 +02:00
RodZill4 938397f3f6 More node editor progress, support for globals in generic nodes 2018-10-13 17:31:37 +02:00
RodZill4 1c56fc60d8 Cleanup and renaming
Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00