Commit Graph

14 Commits

Author SHA1 Message Date
RodZill4 745ec50491 Fixed texture size update problem 2021-03-18 21:16:08 +01:00
RodZill4 92dffaf7e8 Added support for exporting painted materials 2020-11-06 21:53:00 +01:00
Jummit d72e6d6849 Fix warnings 2020-04-25 15:04:47 +02:00
RodZill4 5633853cdf Added support for iterate buffer node 2020-04-24 09:05:45 +02:00
RodZill4 6523ae3b06 Added elongation node and update documentation 2020-02-15 22:20:26 +01:00
RodZill4 a811f3400f Moved io types definition (with conversions and preview) to a json file 2020-01-28 22:40:03 +01:00
Hugo Locurcio fc3173b9b4
Remove trailing whitespace, add newlines at end of files
This results in less merge conflicts when using the
Text Editor > Files > Trim Trailing Whitespace editor setting.

.ptex, .mmg and .json files generated weren't modified
as these are saved by Material Maker. These files could be made
to end with a newline automatically on save in a future commit.
2019-11-10 01:21:11 +01:00
RodZill4 c375c7e23e Added an output and a parameter to support LOD in buffer 2019-10-29 22:12:14 +01:00
Hugo Locurcio 93c84650cd
Add return type hints to all scripts
This also simplifies some functions.

This partially addresses #30.
2019-10-20 16:35:45 +02:00
RodZill4 53c5fd4f56 Fixed shader generation problems revealed by Godot 3.2 2019-10-18 08:35:54 +02:00
RodZill4 ff191538f6 Added group creation and refactoring.
Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4 caf682de88 updated generator naming in shaders and added basic convolutions 2019-09-16 20:45:47 +02:00
RodZill4 34349c98ca Minor fixes and cleanup 2019-09-10 21:01:08 +02:00
Rodolphe Suescun 0bcdbb2204 More refactoring and added image "generator" 2019-08-25 23:27:07 +02:00