RodZill4
086190a041
Added tooltips for fill and math nodes ( #151 )
2020-09-28 23:01:53 +02:00
RodZill4
17d4af7fab
Removed useless debug log
2020-09-28 22:44:53 +02:00
RodZill4
58daaa4c25
Added tooltips for more nodes ( #151 )
2020-09-28 22:44:22 +02:00
RodZill4
955772cc35
More pane -> panel renaming. Fix for layout when window is resized.
2020-09-27 15:19:29 +02:00
RodZill4
a07dcaf4a0
Added node tooltips ( #151 )
2020-09-26 17:13:09 +02:00
RodZill4
a086897d02
Started implementing buffer scheduling to avoid useless renders (buffer invalidation still missing)
2020-09-26 17:10:24 +02:00
RodZill4
4dd173cf0b
Fixed descriptions in graph and ios nodes
2020-09-24 23:12:20 +02:00
RodZill4
561fc2be5a
Added menu entries to load/save selection
2020-09-20 22:38:40 +02:00
RodZill4
d790c12a71
Added menu command to generate a graph screenshot. Fixed "Add to user library" command.
2020-09-20 18:34:13 +02:00
RodZill4
d4322cb404
Added tooltips for pattern nodes
2020-09-19 19:48:40 +02:00
RodZill4
5b03b4b738
Removed useless files
2020-09-19 17:34:39 +02:00
RodZill4
4e59b60f16
Updated auto dev build to Godot 3.2.3
2020-09-19 10:16:11 +02:00
RodZill4
179f92254a
Added descriptions for graph nodes ( #151 )
2020-09-13 23:03:53 +02:00
RodZill4
12abffe973
Added tooltips and scale parameters to splatter nodes
2020-09-13 16:49:50 +02:00
RodZill4
745a5c20dc
Circle splatters fix (clamp necessary due to scale parameters)
2020-09-12 22:18:09 +02:00
RodZill4
a83f162c8c
Circle splatters fix
2020-09-12 07:39:09 +02:00
RodZill4
8401a982d4
Added circle splatter, pixelize and make_tileable nodes, as well as new workflow nodes.
2020-09-11 20:47:48 +02:00
RodZill4
c45c03e014
Fixed gradient regression ( #170 )
2020-09-10 23:07:38 +02:00
RodZill4
0cea0639c1
Small blend mode update (default values and steps)
2020-09-09 23:06:27 +02:00
RodZill4
30994be69d
Added Expand all, Collapse all buttons to the hierarchy panel, and moved the context menu to a dedicated menu for previews ( #167 )
2020-09-09 22:59:12 +02:00
RodZill4
9e865dd24a
Fixed gradient parameter handling and Remote interaction ( #147 ). Small optimization in shader generation.
2020-09-09 22:57:24 +02:00
RodZill4
6159c2c403
Fixes in Reference panel ( #166 )
2020-09-08 22:21:45 +02:00
RodZill4
ef4bf8064c
Fixed Tilers/Splatters and minor updates of other nodes ( #165 )
2020-09-08 22:19:41 +02:00
RodZill4
50c2558b9f
Added new example that uses the updated CustomUV node ( #162 )
2020-09-08 08:11:30 +02:00
RodZill4
fceab9a2c5
Updated CustomUV node with features from Tiler/Splatter ( #162 )
2020-09-08 07:38:58 +02:00
RodZill4
8ee369abab
Added support for multiple reference images and sending rendered textures to the Reference panel ( #166 )
2020-09-08 06:39:27 +02:00
RodZill4
2b99e213f7
Fixed Remote node behaviour when created ( #147 )
2020-09-08 06:33:38 +02:00
RodZill4
403c6ff61a
Fixed update problem in Material node ( #163 )
2020-09-07 08:25:50 +02:00
RodZill4
1166810b3c
Added support for multiple parallel renderers and a performance counter
2020-09-06 11:21:44 +02:00
RodZill4
9199f0ecb3
Added a new transform node with Clamp/Repeat/Extend options ( #146 )
2020-08-31 22:21:36 +02:00
RodZill4
0267e9550a
Added a Preferences dialog and options for confirm quit/confirm close project ( #145 , #149 )
2020-08-31 21:16:24 +02:00
RodZill4
373760f850
Fixed SSS example ( #159 )
2020-08-31 20:52:56 +02:00
RodZill4
07d30c9261
Fixed subsurface scattering in 3D preview ( #159 )
2020-08-31 20:52:27 +02:00
RodZill4
dcad5139e3
Fixed scratches bugs and added tooltip information ( #151 )
2020-08-31 20:38:04 +02:00
RodZill4
bcdf4929b9
Added a description tooltip for nodes ( #151 )
2020-08-31 20:36:50 +02:00
RodZill4
661ee07ef5
Added sample models for 3D view
2020-08-30 10:21:22 +02:00
RodZill4
0cb562621a
Added rendering time to Buffer node
2020-08-29 11:38:42 +02:00
RodZill4
f5ae7a8040
Added RMB shortcut for nodes list popup ( #103 )
2020-08-29 11:08:54 +02:00
Rodz Labs
287af940d9
Merge pull request #157 from escargot-sans-gluten/master
...
Capture cursor on preview 3d interaction
2020-08-28 23:21:20 +02:00
escargot-sans-gluten
be21876828
Fix 2-buttons case in preview 3d cursor capture
2020-08-28 22:04:32 +02:00
escargot-sans-gluten
1ccc8b2131
Capture cursor on preview 3d interaction
2020-08-28 12:49:26 +02:00
RodZill4
f4284f5b66
Added an output buffer to the gaussian blur node ( #150 )
2020-08-26 22:24:42 +02:00
RodZill4
9f8d101754
Updated renderer so request are explicit (small optimization that avoids useless re-generations + stronger usage checks)
2020-08-26 22:20:17 +02:00
Rodolphe Suescun
10366097e1
Added circle splatter nodes, updated sdannular_shape to generate multiple layers
2020-08-25 09:24:24 +02:00
Rodolphe Suescun
532cf43902
Added tooltip doc for a few nodes ( #151 )
2020-08-25 09:21:44 +02:00
Rodolphe Suescun
0f1a312510
More theme related fixes ( #114 )
2020-08-25 09:17:48 +02:00
Rodz Labs
8951c2d9c2
Merge pull request #154 from Calinou/use-dummy-audio-driver
...
Use the Dummy audio driver since Material Maker doesn't play any sounds
2020-08-24 15:02:25 +02:00
Hugo Locurcio
aa9e892dbd
Use the Dummy audio driver since Material Maker doesn't play any sounds
...
This prevents Godot from appearing as an application playing sound
while Material Maker is running. This also decreases CPU usage
(especially on macOS due to a known engine bug).
2020-08-24 14:53:12 +02:00
Rodolphe Suescun
ad0a4a21ed
Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures
2020-08-23 22:24:14 +02:00
Rodolphe Suescun
a72cc40bfb
Check image file modified time before updating the texture in image nodes ( #152 )
2020-08-23 22:23:59 +02:00