Commit Graph

522 Commits

Author SHA1 Message Date
Rodz Labs 05a67d8af4
Merge pull request #293 from Arnklit/bricks_random_color_fix
changed bricks node to use center of brick for random color seed to f…
2021-03-03 20:18:10 +01:00
RodZill4 1d71656132 Added buffers to Warp Dilation, and fixed Tilers, Splatters and Pixelize 2021-02-26 07:28:08 +01:00
RodZill4 20ebb1a8a3 Added a Blender export (that should work with Node Wrangler) 2021-02-25 20:54:59 +01:00
RodZill4 d507107577 Fixed polygon deserialization (#294) 2021-02-25 19:23:13 +01:00
Kasper Frandsen 9722836788 changed bricks node to use center of brick for random color seed to fix tiling 2021-02-25 13:59:39 +00:00
Hugo Locurcio d2c5dc47b5
Improve parallax mapping quality in the 3D preview
Increasing the number of maximum deep parallax steps to 64 reduces
visible banding in the 3D preview.
2021-02-12 21:40:10 +01:00
RodZill4 684919be04 Updated common pseudo random shader functions 2021-02-08 21:06:26 +01:00
RodZill4 4606d0822c Added warp dilation node and updated base library 2021-01-30 18:09:36 +01:00
RodZill4 027ec59cee fixed problems with preview and seed reroll for grouped nodes 2021-01-26 20:42:14 +01:00
RodZill4 854c2da127 Fixed another useless rerender bug 2021-01-24 12:32:21 +01:00
RodZill4 5413ae95f7 Updated buffer and iterate buffer to invalidate themselves when they require an update. 2021-01-21 22:53:18 +01:00
RodZill4 146f62b755 Fixed iterate buffer update problem (I hope). Updated websocket buffer size to be able to handle big graphs. 2021-01-19 21:29:25 +01:00
RodZill4 35154d7192 Updated curve parameters (now bezier curves) 2021-01-12 08:54:36 +01:00
RodZill4 b3492b42a4 Fixed Dilate node so it samples its inputs/output correctly (#255) 2021-01-08 08:52:34 +01:00
RodZill4 b5da5343bc Merge branch 'master' into dev-painter 2021-01-03 16:13:47 +01:00
RodZill4 ee9b8f72f0 Added smooth curvature node 2021-01-03 14:51:44 +01:00
RodZill4 ee7a9d88eb Updated dilate node with distance choice 2021-01-03 12:23:14 +01:00
Rodz Labs 4264def735
Merge pull request #251 from RodZill4/bug-81
Fixed 2D preview problem with Intel GPUs. Added zoom and pane to the 2D preview.
2021-01-03 11:25:54 +01:00
Rodolphe Suescun 0666416897 Merge branch 'master' into dev-painter 2020-12-28 22:56:04 +01:00
Rodolphe Suescun b4be6d89cb Added Polygon parameter type and node 2020-12-28 10:27:51 +01:00
Rodolphe Suescun affeb758e2 Updated curve editor to edit both slopes by holding Control and setting the slope to next/previous control point with double-click 2020-12-28 06:56:56 +01:00
RodZill4 563c03c166 Updated background 2D preview and fixed initialization problem in Text node 2020-12-24 17:38:48 +01:00
Rodz Labs 3b63e0cc12
Merge pull request #248 from raedwulf/fix-gaussian-blur-divide-by-zero
Fix gaussian blur shader for divide by zero
2020-12-19 22:24:57 +01:00
RodZill4 5805b2f625 Updated the gaussian blur node to clamp sigma above 0 2020-12-19 22:17:49 +01:00
RodZill4 e57007b140 Merge branch 'master' into dev-painter 2020-12-19 21:08:45 +01:00
RodZill4 ba11ca6a09 Updated Image node so its parameter can be linked to Remote nodes 2020-12-19 13:01:00 +01:00
RodZill4 66271d6278 Merge branch 'master' into dev-painter 2020-12-18 22:38:36 +01:00
RodZill4 90269ca0c3 Added a center parameter to the text node 2020-12-18 22:34:28 +01:00
Tai Chi Minh Ralph Eastwood 5a1a49b52a
Fix gaussian blur shader for divide by zero
Fix the gaussian blur shader by never quite going to zero for values
of sigma.  This stops driver crashes on AMD cards in Linux.
2020-12-17 11:36:18 +01:00
RodZill4 3d0089cbc6 Added curve parameters to sdLine and Capsule nodes 2020-12-08 21:03:29 +01:00
RodZill4 7daeddcde4 Updated curve editor (live update, axes...) 2020-12-08 20:41:52 +01:00
RodZill4 7e9ae7018e Added Tonality node 2020-12-05 21:34:17 +01:00
RodZill4 8bbd4fcf7e Merge branch 'master' into dev-painter 2020-12-04 22:45:25 +01:00
RodZill4 6c3a847548 Fixed tesselated shader 2020-11-30 21:47:19 +01:00
RodZill4 1b741720c7 Added Curve parameter type (#213) 2020-11-30 21:45:45 +01:00
RodZill4 4118269455 Fixed material rendering to generate float16 textures 2020-11-25 20:08:59 +01:00
RodZill4 d865f3eaf2 Added button to minimize nodes and save minimize and preview status into project files 2020-11-25 20:08:13 +01:00
skyace65 98c660270b Remove "A node that" from every node description 2020-11-16 22:43:37 -05:00
RodZill4 655380fa58 Updated seams texture generation, brush handling and added access to layers textures in painting shaders. 2020-11-14 21:36:21 +01:00
RodZill4 92dffaf7e8 Added support for exporting painted materials 2020-11-06 21:53:00 +01:00
RodZill4 b044d26024 Added Parameters panel and support for Remote node in brushes 2020-11-05 08:20:22 +01:00
RodZill4 1ee7b46e7f Added support for brushes mapped in texture space, and 3D brushes 2020-11-01 20:18:40 +01:00
RodZill4 5ad2ee910b Merge branch 'master' into dev-painter 2020-10-31 12:56:58 +01:00
RodZill4 d734bf96fe More refactoring and support for graphic tablets 2020-10-24 12:43:31 +02:00
RodZill4 7d8e8199b5 Added a button to pause renders and optimized fill and slope blur nodes 2020-10-23 23:47:15 +02:00
RodZill4 d13086c932 Fixed editable Material node bug. Added Select All menu entry. 2020-10-22 21:09:53 +02:00
RodZill4 bda87be121 Merge branch 'master' into dev-painter 2020-10-21 21:33:06 +02:00
RodZill4 b7e2a4e8c0 More brush cleanup, added support for drag and drop of obj files. 2020-10-21 21:30:23 +02:00
RodZill4 838281f8df Fixed float parameter input. Added option to select number of simultaneous renderers. 2020-10-21 21:17:53 +02:00
RodZill4 b8f252904c Updated painter for albedo, metallic, roughness, emission 2020-10-19 23:13:45 +02:00