Fixed problem with easysdf node parameters not being updated correctly in the editor
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@ -102,7 +102,7 @@ func _gui_input(event : InputEvent) -> void:
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from_lower_bound = value <= min_value
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from_upper_bound = value >= max_value
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modifiers = get_modifiers(event)
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emit_signal("value_changed_undo", value)
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emit_signal("value_changed_undo", value, false)
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editable = false
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selecting_enabled = false
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else:
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@ -100,7 +100,7 @@ func update_node_parameters_grid():
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control.step = p.step
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control.value = p.default
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node_parameters_panel.add_child(control)
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control.connect("value_changed_undo", self, "on_node_parameter_value_changed", [ pi ])
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control.connect("value_changed_undo", self, "on_node_parameter_value_changed", [ pi ].duplicate(true))
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button = Button.new()
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button.icon = preload("res://material_maker/icons/edit.tres")
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node_parameters_panel.add_child(button)
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@ -452,7 +452,7 @@ func show_node_parameters(_prefix : String):
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func show_item_parameters(prefix : String):
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var item : TreeItem = instance_from_id(prefix.right(1).to_int())
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var scene : Dictionary = item.get_meta("scene")
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var item_scene : Dictionary = item.get_meta("scene")
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controls = {}
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for c in item_parameters_panel.get_children():
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item_parameters_panel.remove_child(c)
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@ -474,7 +474,7 @@ func show_item_parameters(prefix : String):
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var button : Button = Button.new()
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button.text = "f(x)"
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item_parameters_panel.add_child(button)
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button.flat = not ( scene.has("parmexprs") and scene.parmexprs.has(p.name.right(p.name.find("_")+1)) )
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button.flat = not ( item_scene.has("parmexprs") and item_scene.parmexprs.has(p.name.right(p.name.find("_")+1)) )
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button.connect("pressed", self, "on_parameter_expression_button", [ p.name ])
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if node_parameter_mode:
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control.editable = false
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@ -600,9 +600,6 @@ func set_node_parameters(generator, parameters):
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if item.get_meta("scene").parameters.has(parameter_name):
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item.get_meta("scene").parameters[parameter_name] = value
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parameters_changed = true
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print_debug("Found parameter "+p)
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else:
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print_debug("Didn't find parameter "+p+"("+str(item_id)+")")
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if parameters_changed:
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update_local_transform_2d()
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preview_2d.setup_controls("n%d" % tree.get_selected().get_meta("scene").index)
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