Merge pull request #287 from Calinou/3d-preview-config-add-tooltips
Add tooltips for UV scale and tesselation in 3D preview configuration
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@ -46,6 +46,11 @@ margin_bottom = 56.0
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margin_top = 5.0
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margin_right = 59.0
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margin_bottom = 19.0
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hint_tooltip = "The texture's display scale on the 3D preview.
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Higher values will make the texture span a smaller area.
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The texture will repeat automatically to cover the whole mesh.
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This can be used to check how well a material tiles."
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mouse_filter = 1
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text = "UV Scale:"
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[node name="X" parent="VBoxContainer/UVScale" instance=ExtResource( 1 )]
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@ -76,6 +81,10 @@ float_only = true
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margin_top = 60.0
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margin_right = 276.0
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margin_bottom = 84.0
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hint_tooltip = "If tesselation is enabled, the mesh will be subdivided and its vertex coordinates will be moved
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thanks to a shader. For some kinds of materials, tesselation can result in a better appearance
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for the height map preview compared to parallax occlusion mapping.
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However, tesselation is more demanding to render compared to parallax occlusion mapping."
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text = "Tesselated"
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[connection signal="popup_hide" from="." to="." method="_on_MeshConfiguration_popup_hide"]
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[connection signal="value_changed" from="VBoxContainer/UVScale/X" to="." method="_on_UV_value_changed"]
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