Doc updates

Added doc for AdjustHSV node
Corrected typos in other docs
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RodZill4 2018-09-01 11:06:58 +02:00
parent 975ecb32b2
commit 64ebbe6434
7 changed files with 32 additions and 7 deletions

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AdjustHSV node
~~~~~~~~~~~~~~
The AdjustHSV node adjusts the hue, saturation and value of the input image.
.. image:: images/node_adjust_hsv.png
Inputs
++++++
The AdjustHSV node requires a color input texture.
Outputs
+++++++
The AdjustHSV node provides a single color texture.
Parameters
++++++++++
The AdjustHSV node has the following parameters:
* Hue defines how hue is affected.
* Saturation defines how the colorfulness or the texture is affected.
* Value defunes how the lightness is affected.

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@ -15,14 +15,14 @@ The colorize node requires a greyscale input texture.
Outputs
+++++++
The image node provides a single color texture.
The colorize node provides a single color texture.
.. image:: images/colorize.png
Parameters
++++++++++
The image node has a single parameter that defines the gradient to be applied to the input image.
The colorize node has a single parameter that defines the gradient to be applied to the input image.
Notes
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@ -13,7 +13,7 @@ The Pattern node does not accept any input.
Outputs
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The Pattern node provides a grayscale texture obtained by mixing a horizontal and a vertical pattern.
The Pattern node provides a greyscale texture obtained by mixing a horizontal and a vertical pattern.
Many different patterns can be created using this node, do not hesitate to experiment.
@ -34,7 +34,7 @@ The Pattern node accepts the following parameters:
* Square: the value follows a square waveform (stays constant at 0, then 1)
* Sawtooth: the value follows a sawtooth waveform (hanges linearly from 0 to 1, then jumps back to 0)
* Sawtooth: the value follows a sawtooth waveform (changes linearly from 0 to 1, then jumps back to 0)
* constant: the value is 1

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@ -30,7 +30,7 @@ The Voronoi noise node accepts the following parameters:
* *Scale X* and *Scale Y* define the number of feature points that define the noise
* *Intersity* is a factor applied to the first output of the node.
* *Intensity* is a factor applied to the first output of the node.
Notes
+++++

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@ -5,6 +5,7 @@ The generator nodes are nodes that do not accept any input and generate one or s
.. toctree::
node_adjust_hsv
node_colorize
node_blend
node_blur

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@ -9,7 +9,7 @@ Material Maker mainly consists of 3 panes:
* The top left pane is the library, that contains all available nodes that can be used
to create materials. Library items are shown in a tree view
* The bottom left pane is the preview, that shows at the same time the currecnt material
* The bottom left pane is the preview, that shows at the same time the current material
applied to a sample mesh in a sample environment, and the texture generated by the
currently selected node
@ -30,7 +30,7 @@ item, a preview or a simple description will be displayed while dragging.
.. image:: images/create_node.gif
Selecting this new node (by clicking on it) shows it in the preview pane. The very small
2d preview of the preview pane can be maximized by double cliking on it. This will hide
2d preview of the preview pane can be maximized by double clicking on it. This will hide
the 3d preview but is useful when working on the different textures of the material.
To connect a node output to an input of another node, simply drag one to the other.