Fixes in environment manager
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1010987423
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5bcfbcfe32
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@ -59,6 +59,8 @@ func get_environment_list() -> Array:
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return list
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func set_value(index, variable, value):
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if index < 0 || index >= environments.size():
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return
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var serialized_value = MMType.serialize_value(value)
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if environments[index][variable] != serialized_value:
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environments[index][variable] = serialized_value
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@ -84,7 +86,6 @@ func apply_environment(index : int, e : Environment, s : DirectionalLight) -> vo
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var status = read_hdr(index, env.hdri_url)
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while status is GDScriptFunctionState:
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status = yield(status, "completed")
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print(status)
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e.background_sky.panorama = env_textures.hdri
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e.set_meta("hdri", env.hdri_url)
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e.background_energy = env.sky_energy
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@ -109,7 +110,6 @@ func read_hdr(index : int, url : String) -> bool:
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if dir.file_exists($HTTPRequest.download_file):
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set_hdr(index, $HTTPRequest.download_file)
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else:
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print("Downloading "+url)
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var error = $HTTPRequest.request(url)
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if error == OK:
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progress_window = preload("res://material_maker/windows/progress_window/progress_window.tscn").instance()
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@ -175,14 +175,12 @@ onready var preview_generator : Viewport = $PreviewGenerator
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func do_update_thumbnail() -> void:
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rendering = true
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for index in thumbnail_update_list:
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print(index)
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apply_environment(index, $PreviewGenerator/CameraPosition/CameraRotation1/CameraRotation2/Camera.environment, $PreviewGenerator/Sun)
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preview_generator.render_target_update_mode = Viewport.UPDATE_ONCE
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preview_generator.update_worlds()
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yield(get_tree(), "idle_frame")
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yield(get_tree(), "idle_frame")
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var t : ImageTexture = environment_textures[index].thumbnail
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print(t)
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var image : Image = preview_generator.get_texture().get_data()
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if image != null:
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t.create_from_image(image)
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