More fixes in painting tool
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@ -202,14 +202,6 @@ func set_object(o):
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mat = o.mesh.surface_get_material(0)
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if mat == null:
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mat = SpatialMaterial.new()
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"""
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for t in [ "albedo_texture", "metallic_texture", "roughness_texture" ]:
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if mat[t] != null:
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var size = mat[t].get_size()
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if size.x == size.y:
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layers.set_texture_size(size.x)
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break
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"""
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preview_material = SpatialMaterial.new()
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preview_material.albedo_texture = layers.get_albedo_texture()
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preview_material.albedo_texture.flags = Texture.FLAGS_DEFAULT
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@ -581,8 +573,8 @@ var brush_changed_scheduled : bool = false
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func on_brush_changed(_p, _v) -> void:
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if !brush_changed_scheduled:
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call_deferred("do_on_brush_changed")
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brush_changed_scheduled = true
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call_deferred("do_on_brush_changed")
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func do_on_brush_changed():
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painter.set_brush_preview_material(brush_view_3d.material)
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@ -919,7 +911,13 @@ func undoredo_command(command : Dictionary) -> void:
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painter.set_state(state)
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else:
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layer.set_state(state)
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layers._on_layers_changed()
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yield(get_tree(), "idle_frame")
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yield(get_tree(), "idle_frame")
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yield(get_tree(), "idle_frame")
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yield(get_tree(), "idle_frame")
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yield(get_tree(), "idle_frame")
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yield(get_tree(), "idle_frame")
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layers._on_layers_changed()
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stroke_history.layers[layer].current = command.index
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func initialize_layer_history(layer):
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@ -394,9 +394,11 @@ func load(data : Dictionary, file_name : String):
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var dir_name = file_name.left(file_name.rfind("."))
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layers.clear()
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load_layers(data.layers, layers, dir_name)
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if !layers.empty():
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select_layer(layers[0])
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_on_layers_changed()
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if !layers.empty():
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for i in range(32):
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yield(get_tree(), "idle_frame")
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select_layer(layers[0])
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func load_layers(data_layers : Array, layers_array : Array, path : String, first_index : int = 0) -> int:
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for l in data_layers:
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