Added optional GLSL parser test in nodes loader
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@ -5,10 +5,15 @@ var predefined_generators : Dictionary = {}
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var current_project_path : String = ""
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const CHECK_PREDEFINED : bool = false
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func _ready()-> void:
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update_predefined_generators()
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func update_predefined_generators()-> void:
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var parser
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if CHECK_PREDEFINED:
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parser = load("res://addons/material_maker/parser/glsl_parser.gd").new()
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predefined_generators = {}
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for path in MMPaths.get_nodes_paths():
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var dir = Directory.new()
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@ -19,7 +24,13 @@ func update_predefined_generators()-> void:
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if !dir.current_is_dir() and file_name.get_extension() == "mmg":
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var file : File = File.new()
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if file.open(path+"/"+file_name, File.READ) == OK:
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predefined_generators[file_name.get_basename()] = parse_json(file.get_as_text())
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var generator = parse_json(file.get_as_text())
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if CHECK_PREDEFINED:
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if generator.has("shader_model") and generator.shader_model.has("global") and generator.shader_model.global != "":
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var parse_result = parser.parse(generator.shader_model.global)
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if parse_result.status != "OK":
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print(file_name+" has errors in global")
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predefined_generators[file_name.get_basename()] = generator
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file.close()
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file_name = dir.get_next()
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if false:
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