material-maker/addons/material_maker/preview.gd

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GDScript3
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tool
extends ViewportContainer
var preview_maximized = false
const ENVIRONMENTS = [
"experiment", "lobby", "night", "park", "schelde"
]
onready var objects = $MaterialPreview/Objects
onready var current_object = objects.get_child(0)
signal need_update
func _ready():
current_object.visible = true
$Config/Model.clear()
for o in objects.get_children():
var m = o.get_surface_material(0)
o.set_surface_material(0, m.duplicate())
$Config/Model.add_item(o.name)
$ObjectRotate.play("rotate")
$Preview2D.material = $Preview2D.material.duplicate(true)
_on_Environment_item_selected($Config/Environment.selected)
_on_Preview_resized()
func _on_Environment_item_selected(id):
$MaterialPreview/WorldEnvironment.environment.background_sky.panorama = load("res://addons/material_maker/panoramas/"+ENVIRONMENTS[id]+".hdr")
func _on_Model_item_selected(id):
current_object.visible = false
current_object = objects.get_child(id)
current_object.visible = true
emit_signal("need_update")
func get_materials():
return [ current_object.get_surface_material(0) ]
func set_2d(tex: Texture):
$Preview2D.material.set_shader_param("tex", tex)
func _on_Preview_resized():
if preview_maximized:
var size = min(rect_size.x, rect_size.y)
$Preview2D.rect_position = 0.5*Vector2(rect_size.x-size, rect_size.y-size)
$Preview2D.rect_size = Vector2(size, size)
else:
$Preview2D.rect_position = Vector2(0, rect_size.y-64)
$Preview2D.rect_size = Vector2(64, 64)
func _on_Preview2D_gui_input(ev : InputEvent):
if ev is InputEventMouseButton and ev.button_index == 1 and ev.pressed:
preview_maximized = !preview_maximized
_on_Preview_resized()