material-maker/addons/material_maker/plugin.gd

68 lines
2.3 KiB
GDScript3
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tool
extends EditorPlugin
var mm_button = null
var material_maker = null
var importer = null
func _enter_tree() -> void:
add_tool_menu_item("Material Maker", self, "open_material_maker")
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add_tool_menu_item("Register Material Maker Import", self, "register_material_maker_import")
func register_material_maker_import(__) -> void:
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importer = preload("res://addons/material_maker/import_plugin/ptex_import.gd").new(self)
add_import_plugin(importer)
remove_tool_menu_item("Register Material Maker Import")
add_tool_menu_item("Unregister Material Maker Import", self, "unregister_material_maker_import")
func unregister_material_maker_import(__) -> void:
remove_import_plugin(importer)
importer = null
remove_tool_menu_item("Unregister Material Maker Import")
add_tool_menu_item("Register Material Maker Import", self, "register_material_maker_import")
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func _exit_tree() -> void:
remove_tool_menu_item("Material Maker")
if material_maker != null:
material_maker.hide()
material_maker.queue_free()
material_maker = null
if importer != null:
remove_import_plugin(importer)
importer = null
func _get_state() -> Dictionary:
return { mm_button=mm_button, material_maker=material_maker }
func _set_state(s) -> void:
mm_button = s.mm_button
material_maker = s.material_maker
func open_material_maker(__) -> void:
if material_maker == null:
material_maker = preload("res://addons/material_maker/window_dialog.tscn").instance()
var panel = material_maker.get_node("MainWindow")
panel.editor_interface = get_editor_interface()
panel.connect("quit", self, "close_material_maker")
add_child(material_maker)
material_maker.popup_centered()
func close_material_maker() -> void:
if material_maker != null:
material_maker.hide()
material_maker.queue_free()
material_maker = null
func generate_material(ptex_filename: String) -> Material:
var generator = MMGenLoader.load_gen(ptex_filename)
add_child(generator)
if generator.has_node("Material"):
var gen_material = generator.get_node("Material")
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if gen_material != null:
var return_value = gen_material.render_textures(mm_renderer)
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while return_value is GDScriptFunctionState:
return_value = yield(return_value, "completed")
var prefix = ptex_filename.left(ptex_filename.rfind("."))
return gen_material.export_textures(prefix, get_editor_interface())
return null