material-maker/material_maker/icons/randomness_locked.tres

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[gd_resource type="AtlasTexture" load_steps=2 format=2]
[sub_resource type="StreamTexture" id=1]
flags = 4
[resource]
flags = 4
atlas = SubResource( 1 )
region = Rect2( 80, 32, 16, 16 )