material-maker/material_maker/widgets/tab_container.gd

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1.7 KiB
GDScript3
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extends Panel
export var rearrange_group : int = 0
var current_tab = -1
signal tab_changed
signal no_more_tabs
func _ready():
$Tabs.set_tabs_rearrange_group(rearrange_group)
add_to_group("tab_group_"+str(rearrange_group))
func add_child(control, legible_unique_name = false) -> void:
.add_child(control, legible_unique_name)
if !(control is Tabs):
$Tabs.add_tab(control.name)
set_current_tab($Tabs.get_tab_count()-1)
func close_tab(tab = null) -> void:
if tab == null:
tab = $Tabs.get_current_tab()
get_node($Tabs.get_tab_title(tab)).queue_free()
$Tabs.remove_tab(tab)
if $Tabs.get_tab_count() == 0:
emit_signal("no_more_tabs")
current_tab = -1
else:
set_current_tab(0)
func set_current_tab(t) -> void:
if t == current_tab or t < 0 or t >= $Tabs.get_tab_count():
if $Tabs.get_tab_count():
current_tab = -1
return
print("Setting current tab to "+str(t))
var node
if current_tab >= 0:
node = get_node($Tabs.get_tab_title(current_tab))
if node != null:
node.visible = false
print("Hiding "+$Tabs.get_tab_title($Tabs.current_tab))
$Tabs.current_tab = t
current_tab = t
node = null
for tab_container in get_tree().get_nodes_in_group("tab_group_"+str(rearrange_group)):
print(tab_container.name)
node = tab_container.get_node($Tabs.get_tab_title(t))
if node != null:
break
print(node)
if node != null:
if node.get_parent() != self:
node.get_parent().call_deferred("set_current_tab", 0)
node.get_parent().remove_child(node)
.add_child(node)
node.visible = true
node.rect_position = Vector2(0, $Tabs.rect_size.y)
node.rect_size = rect_size - node.rect_position
else:
print("Did not find panel")
emit_signal("tab_changed", t)