material-maker/addons/material_maker/nodes/sdarc.mmg

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{
"name": "sdarc",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
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"a1": 135,
"a2": 45,
"cx": 0,
"cy": 0,
"r": 0.4,
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"r1": 0.3,
"r2": 0.1
},
"shader_model": {
"code": "",
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"global": "float sdArc(vec2 p, float a1, float a2, float ra, float rb) {\n\tfloat amid = 0.5*(a1+a2)+1.6+3.14*step(a1, a2);\n\tfloat alength = 0.5*(a1-a2)-1.6+3.14*step(a1, a2);\n\tvec2 sca = vec2(cos(amid), sin(amid));\n\tvec2 scb = vec2(cos(alength), sin(alength));\n p *= mat2(vec2(sca.x,sca.y),vec2(-sca.y,sca.x));\n p.x = abs(p.x);\n float k = (scb.y*p.x>scb.x*p.y) ? dot(p.xy,scb) : length(p.xy);\n return sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n}\n",
"inputs": [
],
"instance": "",
"name": "sdArc",
"outputs": [
{
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"sdf2d": "sdArc($uv-vec2(0.5), mod($a1, 360.0)*0.01745329251, mod($a2, 360.0)*0.01745329251, $r1, $r2)",
"type": "sdf2d"
}
],
"parameters": [
{
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"control": "Angle1.a",
"default": 0,
"label": "Angle 1",
"max": 180,
"min": -180,
"name": "a1",
"step": 1,
"type": "float"
},
{
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"control": "Angle2.a",
"default": 0,
"label": "Angle 2",
"max": 180,
"min": -180,
"name": "a2",
"step": 1,
"type": "float"
},
{
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"control": "Radius1.r",
"default": 0.5,
"label": "Radius 1",
"max": 1,
"min": 0,
"name": "r1",
"step": 0.01,
"type": "float"
},
{
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"control": "Radius11.r",
"default": 0.1,
"label": "Radius 2",
"max": 1,
"min": 0,
"name": "r2",
"step": 0.01,
"type": "float"
}
]
},
"type": "shader"
}