785e3213d5
The 3D demos aren't very demanding and Godot has been optimized a bit since 4.0's release, so we can afford using higher quality shadow settings for less noisy shadow filtering. This also tweaks shadow bias to reduce shadow acne in the Voxel demo. The time slider in the Physical Light and Camera units demo now allows for more precise adjustments. |
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screenshots | ||
README.md | ||
cubes.tscn | ||
hud.gd | ||
hud.tscn | ||
icon.webp | ||
icon.webp.import | ||
noto_sans_ui_regular.ttf | ||
noto_sans_ui_regular.ttf.import | ||
project.godot |
README.md
3D Resolution Scaling
This demo shows how to downscale the 3D resolution without affecting 2D elements, to improve performance without making the UI blurry.
See Resolution scaling in the documentation for details.
Language: GDScript
Renderer: Forward+