godot-demo-projects/viewport/3d_scaling
Hugo Locurcio 785e3213d5
Use higher shadow filtering quality settings in 3D demos (#1067)
The 3D demos aren't very demanding and Godot has been optimized
a bit since 4.0's release, so we can afford using higher quality
shadow settings for less noisy shadow filtering.

This also tweaks shadow bias to reduce shadow acne in the Voxel demo.

The time slider in the Physical Light and Camera units demo now
allows for more precise adjustments.
2024-06-06 22:11:18 +02:00
..
screenshots Update viewport scaling demo to 4.x 2024-02-13 19:17:02 +01:00
README.md Update viewport scaling demo to 4.x 2024-02-13 19:17:02 +01:00
cubes.tscn Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
hud.gd Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
hud.tscn Update viewport scaling demo to 4.x 2024-02-13 19:17:02 +01:00
icon.webp Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
icon.webp.import Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
noto_sans_ui_regular.ttf Add a viewport 3D scaling demo 2020-02-19 21:13:20 +01:00
noto_sans_ui_regular.ttf.import Update demo files for Godot 4.2.1 (#1013) 2024-02-01 17:30:08 +01:00
project.godot Use higher shadow filtering quality settings in 3D demos (#1067) 2024-06-06 22:11:18 +02:00

README.md

3D Resolution Scaling

This demo shows how to downscale the 3D resolution without affecting 2D elements, to improve performance without making the UI blurry.

See Resolution scaling in the documentation for details.

Language: GDScript

Renderer: Forward+

Screenshot

3D Resolution Scaling