785e3213d5
The 3D demos aren't very demanding and Godot has been optimized a bit since 4.0's release, so we can afford using higher quality shadow settings for less noisy shadow filtering. This also tweaks shadow bias to reduce shadow acne in the Voxel demo. The time slider in the Physical Light and Camera units demo now allows for more precise adjustments. |
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2d_in_3d | ||
3d_in_2d | ||
3d_scaling | ||
dynamic_split_screen | ||
gui_in_3d | ||
screen_capture | ||
README.md |
README.md
Viewport Demos
These demos showcase various ways to use the
Viewport
node.
Languages: All have GDScript, Dynamic Split Screen has Godot shader language
Renderers: 3D Scaling uses Forward+, the rest are Compatibility