godot-demo-projects/viewport
Hugo Locurcio 785e3213d5
Use higher shadow filtering quality settings in 3D demos (#1067)
The 3D demos aren't very demanding and Godot has been optimized
a bit since 4.0's release, so we can afford using higher quality
shadow settings for less noisy shadow filtering.

This also tweaks shadow bias to reduce shadow acne in the Voxel demo.

The time slider in the Physical Light and Camera units demo now
allows for more precise adjustments.
2024-06-06 22:11:18 +02:00
..
2d_in_3d Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
3d_in_2d Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
3d_scaling Use higher shadow filtering quality settings in 3D demos (#1067) 2024-06-06 22:11:18 +02:00
dynamic_split_screen Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
gui_in_3d Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
screen_capture Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
README.md Remove old and unused project settings, update various demos for 4.2 (#1024) 2024-03-26 18:01:58 +01:00

README.md

Viewport Demos

These demos showcase various ways to use the Viewport node.

Languages: All have GDScript, Dynamic Split Screen has Godot shader language

Renderers: 3D Scaling uses Forward+, the rest are Compatibility