godot-demo-projects/3d/rigidbody_character/cube_rigidbody.tscn

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[gd_scene load_steps=5 format=3 uid="uid://bftavngs5kq7e"]
[ext_resource type="Texture2D" uid="uid://5wiey7d4yffc" path="res://models/white_wood.png" id="1"]
[ext_resource type="ArrayMesh" uid="uid://h65pkfq5sgmy" path="res://models/cube.mesh" id="1_nx6dl"]
[sub_resource type="BoxShape3D" id="BoxShape3D_gh4dm"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y4xt8"]
resource_name = "Material"
albedo_color = Color(0.92, 0.80822, 0.1748, 1)
albedo_texture = ExtResource("1")
roughness = 0.75
texture_filter = 5
[node name="cube_rigidbody" type="RigidBody3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_gh4dm")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = ExtResource("1_nx6dl")
surface_material_override/0 = SubResource("StandardMaterial3D_y4xt8")