[gd_scene load_steps=5 format=3 uid="uid://bftavngs5kq7e"] [ext_resource type="Texture2D" uid="uid://5wiey7d4yffc" path="res://models/white_wood.png" id="1"] [ext_resource type="ArrayMesh" uid="uid://h65pkfq5sgmy" path="res://models/cube.mesh" id="1_nx6dl"] [sub_resource type="BoxShape3D" id="BoxShape3D_gh4dm"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y4xt8"] resource_name = "Material" albedo_color = Color(0.92, 0.80822, 0.1748, 1) albedo_texture = ExtResource("1") roughness = 0.75 texture_filter = 5 [node name="cube_rigidbody" type="RigidBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_gh4dm") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = ExtResource("1_nx6dl") surface_material_override/0 = SubResource("StandardMaterial3D_y4xt8")