godot-demo-projects/3d/truck_town
Aaron Franke b103db5e50
Convert materials to tres format in Truck Town
2020-03-13 06:19:13 -04:00
..
Images
Materials Convert materials to tres format in Truck Town 2020-03-13 06:19:13 -04:00
screenshots Add README files to 3D demos 2020-03-09 03:54:32 -04:00
.gitattribute
README.md Add README files to 3D demos 2020-03-09 03:54:32 -04:00
car_base.tscn Convert materials to tres format in Truck Town 2020-03-13 06:19:13 -04:00
car_select.gd Allow using WASD and controllers in Truck Town 2020-01-29 17:43:46 -05:00
car_select.tscn
default_env.tres
follow_camera.gd Allow using WASD and controllers in Truck Town 2020-01-29 17:43:46 -05:00
icon.png
icon.png.import
project.godot Convert most demos to GLES 2 2020-03-04 20:59:12 -05:00
tow_truck.tscn Convert materials to tres format in Truck Town 2020-03-13 06:19:13 -04:00
town_mesh.tscn Convert materials to tres format in Truck Town 2020-03-13 06:19:13 -04:00
town_scene.tscn Allow using WASD and controllers in Truck Town 2020-01-29 17:43:46 -05:00
trailer_truck.tscn Convert materials to tres format in Truck Town 2020-03-13 06:19:13 -04:00
vehicle.gd Allow using WASD and controllers in Truck Town 2020-01-29 17:43:46 -05:00

README.md

Truck Town

This is a demo implementing different types of trucks of varying complexity using vehicle physics.

Do not be surprised if everything is bouncy and glitchy, Godot's physics system is not polished and will likely be reworked in the future.

Language: GDScript

Renderer: GLES 2

How does it work?

The base vehicle uses a VehicleBody node. The trailer truck is tied together using a ConeJointTwist node, and the tow truck is tried together using a chain made of RigidBody nodes which are pinned together using PinJoint nodes.

Screenshots

Screenshot