godot-demo-projects/viewport/gui_in_3d
Hugo Locurcio da374bccda
Tweak 3D settings in various demos
- Use 4× MSAA for a better visual appearance.
- Use "3D Without Effects" framebuffer allocation when possible
  for better performance.
- Disable Glow in the 3D Kinematic Character demo for better
  performance. Increase the DirectionalLight strength to compensate.
- Use a non-linear attenuation for the OmniLight in the
  Window Management demo (and increase its range to compensate).
2020-02-15 23:32:00 +01:00
..
default_env.tres Updated demo to work with Godot 3.1 with changes in the demo rewrite PR. Changed comments according to discussion in merged PR 2019-06-15 11:38:09 -04:00
gui_3d.gd Slightly improve the GUI in 3D demo 2020-02-01 03:18:53 -05:00
gui_in_3d.tscn Slightly improve the GUI in 3D demo 2020-02-01 03:18:53 -05:00
gui_panel_3d.tscn Slightly improve the GUI in 3D demo 2020-02-01 03:18:53 -05:00
icon.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
icon.png.import Updated demo to work with Godot 3.1 with changes in the demo rewrite PR. Changed comments according to discussion in merged PR 2019-06-15 11:38:09 -04:00
project.godot Tweak 3D settings in various demos 2020-02-15 23:32:00 +01:00