14 lines
317 B
GDScript
14 lines
317 B
GDScript
tool
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extends Spatial
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# Set a random color to all objects in the 'walls' group
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func _ready():
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randomize()
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var walls = get_tree().get_nodes_in_group("walls")
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for wall in walls:
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var material = SpatialMaterial.new()
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material.albedo_color = Color(randf(), randf(), randf())
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wall.material_override = material
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