godot-demo-projects/viewport/dynamic_split_screen/Walls.gd

14 lines
317 B
GDScript

tool
extends Spatial
# Set a random color to all objects in the 'walls' group
func _ready():
randomize()
var walls = get_tree().get_nodes_in_group("walls")
for wall in walls:
var material = SpatialMaterial.new()
material.albedo_color = Color(randf(), randf(), randf())
wall.material_override = material