godot-demo-projects/2d/kinematic_character/colworld.tscn

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[gd_scene load_steps=19 format=2]
[ext_resource path="res://colworld.gd" type="Script" id=1]
[ext_resource path="res://obstacle.png" type="Texture" id=2]
[ext_resource path="res://player.tscn" type="PackedScene" id=3]
[ext_resource path="res://princess.png" type="Texture" id=4]
[ext_resource path="res://circle.png" type="Texture" id=5]
[ext_resource path="res://long_obstacle.png" type="Texture" id=6]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 8, 8 )
[sub_resource type="TileSet" id=2]
0/name = ""
0/texture = ExtResource( 2 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 0, 0 )
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 8, 8 )
0/shapes = [ SubResource( 1 ) ]
[sub_resource type="RectangleShape2D" id=3]
custom_solver_bias = 0.0
extents = Vector2( 8, 8 )
[sub_resource type="Animation" id=4]
length = 10.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 1, 5, 6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ]
}
[sub_resource type="Animation" id=5]
resource_name = "leftright"
length = 10.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 1, 5, 6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ]
}
[sub_resource type="Animation" id=6]
length = 10.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 1, 5, 6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 88.3493, 296 ), Vector2( 88.3493, 296 ), Vector2( 88.3493, 152 ), Vector2( 88.3493, 152 ) ]
}
[sub_resource type="RectangleShape2D" id=7]
custom_solver_bias = 0.0
extents = Vector2( 8, 8 )
[sub_resource type="RectangleShape2D" id=8]
custom_solver_bias = 0.0
extents = Vector2( 10, 4 )
[sub_resource type="CircleShape2D" id=9]
custom_solver_bias = 0.0
radius = 32.0
[sub_resource type="Animation" id=10]
length = 20.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_deg")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 5, 10, 15 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ),
"update": 0,
"values": [ 0.0, 90.0, 0.0, -90.0 ]
}
[sub_resource type="RectangleShape2D" id=11]
custom_solver_bias = 0.0
extents = Vector2( 8, 8 )
[sub_resource type="RectangleShape2D" id=12]
custom_solver_bias = 0.0
extents = Vector2( 32, 8 )
[node name="colworld" type="Node2D"]
script = ExtResource( 1 )
[node name="TileMap" type="TileMap" parent="."]
mode = 0
tile_set = SubResource( 2 )
cell_size = Vector2( 16, 16 )
cell_quadrant_size = 16
cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
cell_half_offset = 2
cell_tile_origin = 0
cell_y_sort = false
collision_use_kinematic = false
collision_friction = 1.0
collision_bounce = 0.0
collision_layer = 1
collision_mask = 1
occluder_light_mask = 1
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[node name="player" parent="." instance=ExtResource( 3 )]
position = Vector2( 233.06, 223.436 )
collision/safe_margin = 0.08
[node name="moving_platform1" type="KinematicBody2D" parent="."]
position = Vector2( 274.142, 152 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
[node name="collision" type="CollisionShape2D" parent="moving_platform1"]
shape = SubResource( 3 )
[node name="sprite" type="Sprite" parent="moving_platform1"]
texture = ExtResource( 2 )
[node name="anim" type="AnimationPlayer" parent="moving_platform1"]
playback_process_mode = 0
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/leftright = SubResource( 4 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "leftright"
[node name="moving_platform2" type="KinematicBody2D" parent="."]
position = Vector2( 88.3493, 284.689 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
[node name="collision" type="CollisionShape2D" parent="moving_platform2"]
shape = SubResource( 3 )
[node name="sprite" type="Sprite" parent="moving_platform2"]
texture = ExtResource( 2 )
[node name="anim" type="AnimationPlayer" parent="moving_platform2"]
playback_process_mode = 0
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/leftright = SubResource( 5 )
anims/updown = SubResource( 6 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "updown"
[node name="princess" type="Area2D" parent="."]
position = Vector2( 97, 72 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
[node name="collision" type="CollisionShape2D" parent="princess"]
shape = SubResource( 7 )
[node name="Sprite" type="Sprite" parent="princess"]
texture = ExtResource( 4 )
[node name="youwin" type="Label" parent="."]
visible = false
margin_left = 196.0
margin_top = 41.0
margin_right = 344.0
margin_bottom = 67.0
rect_clip_content = false
mouse_filter = 2
size_flags_horizontal = 2
size_flags_vertical = 0
text = "Thank You Cubio
You Saved The Princess!"
align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="oneway1" type="KinematicBody2D" parent="."]
position = Vector2( 439, 308 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
[node name="sprite" type="Sprite" parent="oneway1"]
scale = Vector2( 1, 0.3 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway1"]
shape = SubResource( 8 )
one_way_collision = true
[node name="oneway2" type="KinematicBody2D" parent="."]
position = Vector2( 456, 308 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
[node name="sprite" type="Sprite" parent="oneway2"]
scale = Vector2( 1, 0.3 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway2"]
shape = SubResource( 8 )
one_way_collision = true
[node name="oneway3" type="KinematicBody2D" parent="."]
position = Vector2( 472, 308 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
[node name="sprite" type="Sprite" parent="oneway3"]
scale = Vector2( 1, 0.3 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway3"]
shape = SubResource( 8 )
one_way_collision = true
[node name="oneway4" type="KinematicBody2D" parent="."]
position = Vector2( 487, 308 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
[node name="sprite" type="Sprite" parent="oneway4"]
scale = Vector2( 1, 0.3 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway4"]
shape = SubResource( 8 )
one_way_collision = true
[node name="circle" type="KinematicBody2D" parent="."]
position = Vector2( 241.169, 304.126 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
[node name="sprite" type="Sprite" parent="circle"]
texture = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="circle"]
shape = SubResource( 9 )
[node name="anim" type="AnimationPlayer" parent="circle"]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/turn = SubResource( 10 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "turn"
[node name="box" type="CollisionShape2D" parent="circle"]
position = Vector2( -0.440125, -37.0904 )
shape = SubResource( 11 )
[node name="boxsprite" type="Sprite" parent="circle"]
position = Vector2( 0, -37.4108 )
texture = ExtResource( 2 )
[node name="platform" type="StaticBody2D" parent="."]
position = Vector2( 251.44, 396.557 )
rotation = -0.428054
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="sprite" type="Sprite" parent="platform"]
texture = ExtResource( 6 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform"]
shape = SubResource( 12 )
[node name="platform1" type="StaticBody2D" parent="."]
position = Vector2( 369.116, 394.016 )
rotation = 0.465931
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="sprite" type="Sprite" parent="platform1"]
texture = ExtResource( 6 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform1"]
shape = SubResource( 12 )
[connection signal="body_entered" from="princess" to="." method="_on_princess_body_enter"]