[gd_scene load_steps=19 format=2] [ext_resource path="res://colworld.gd" type="Script" id=1] [ext_resource path="res://obstacle.png" type="Texture" id=2] [ext_resource path="res://player.tscn" type="PackedScene" id=3] [ext_resource path="res://princess.png" type="Texture" id=4] [ext_resource path="res://circle.png" type="Texture" id=5] [ext_resource path="res://long_obstacle.png" type="Texture" id=6] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 8, 8 ) [sub_resource type="TileSet" id=2] 0/name = "" 0/texture = ExtResource( 2 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 0, 0 ) 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 8, 8 ) 0/shapes = [ SubResource( 1 ) ] [sub_resource type="RectangleShape2D" id=3] custom_solver_bias = 0.0 extents = Vector2( 8, 8 ) [sub_resource type="Animation" id=4] length = 10.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/keys = { "times": PoolRealArray( 0, 1, 5, 6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ] } [sub_resource type="Animation" id=5] resource_name = "leftright" length = 10.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/keys = { "times": PoolRealArray( 0, 1, 5, 6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ] } [sub_resource type="Animation" id=6] length = 10.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/keys = { "times": PoolRealArray( 0, 1, 5, 6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 88.3493, 296 ), Vector2( 88.3493, 296 ), Vector2( 88.3493, 152 ), Vector2( 88.3493, 152 ) ] } [sub_resource type="RectangleShape2D" id=7] custom_solver_bias = 0.0 extents = Vector2( 8, 8 ) [sub_resource type="RectangleShape2D" id=8] custom_solver_bias = 0.0 extents = Vector2( 10, 4 ) [sub_resource type="CircleShape2D" id=9] custom_solver_bias = 0.0 radius = 32.0 [sub_resource type="Animation" id=10] length = 20.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath(".:rotation_deg") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/keys = { "times": PoolRealArray( 0, 5, 10, 15 ), "transitions": PoolRealArray( -2, -2, -2, -2 ), "update": 0, "values": [ 0.0, 90.0, 0.0, -90.0 ] } [sub_resource type="RectangleShape2D" id=11] custom_solver_bias = 0.0 extents = Vector2( 8, 8 ) [sub_resource 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2031639, 0, 2031640, 0, 2031641, 0, 2031642, 0, 2031643, 0, 2031644, 0, 2031645, 0, 2031646, 0, 2031647, 0, 2031648, 0 ) [node name="player" parent="." instance=ExtResource( 3 )] position = Vector2( 233.06, 223.436 ) collision/safe_margin = 0.08 [node name="moving_platform1" type="KinematicBody2D" parent="."] position = Vector2( 274.142, 152 ) input_pickable = false collision_layer = 1 collision_mask = 1 collision/safe_margin = 0.08 [node name="collision" type="CollisionShape2D" parent="moving_platform1"] shape = SubResource( 3 ) [node name="sprite" type="Sprite" parent="moving_platform1"] texture = ExtResource( 2 ) [node name="anim" type="AnimationPlayer" parent="moving_platform1"] playback_process_mode = 0 playback_default_blend_time = 0.0 root_node = NodePath("..") anims/leftright = SubResource( 4 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "leftright" [node name="moving_platform2" type="KinematicBody2D" parent="."] position = Vector2( 88.3493, 284.689 ) input_pickable = false collision_layer = 1 collision_mask = 1 collision/safe_margin = 0.08 [node name="collision" type="CollisionShape2D" parent="moving_platform2"] shape = SubResource( 3 ) [node name="sprite" type="Sprite" parent="moving_platform2"] texture = ExtResource( 2 ) [node name="anim" type="AnimationPlayer" parent="moving_platform2"] playback_process_mode = 0 playback_default_blend_time = 0.0 root_node = NodePath("..") anims/leftright = SubResource( 5 ) anims/updown = SubResource( 6 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "updown" [node name="princess" type="Area2D" parent="."] position = Vector2( 97, 72 ) input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" [node name="collision" type="CollisionShape2D" parent="princess"] shape = SubResource( 7 ) [node name="Sprite" type="Sprite" parent="princess"] texture = ExtResource( 4 ) [node name="youwin" type="Label" parent="."] visible = false margin_left = 196.0 margin_top = 41.0 margin_right = 344.0 margin_bottom = 67.0 rect_clip_content = false mouse_filter = 2 size_flags_horizontal = 2 size_flags_vertical = 0 text = "Thank You Cubio You Saved The Princess!" align = 1 percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 [node name="oneway1" type="KinematicBody2D" parent="."] position = Vector2( 439, 308 ) input_pickable = false collision_layer = 1 collision_mask = 1 collision/safe_margin = 0.08 [node name="sprite" type="Sprite" parent="oneway1"] scale = Vector2( 1, 0.3 ) texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="oneway1"] shape = SubResource( 8 ) one_way_collision = true [node name="oneway2" type="KinematicBody2D" parent="."] position = Vector2( 456, 308 ) input_pickable = false collision_layer = 1 collision_mask = 1 collision/safe_margin = 0.08 [node name="sprite" type="Sprite" parent="oneway2"] scale = Vector2( 1, 0.3 ) texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="oneway2"] shape = SubResource( 8 ) one_way_collision = true [node name="oneway3" type="KinematicBody2D" parent="."] position = Vector2( 472, 308 ) input_pickable = false collision_layer = 1 collision_mask = 1 collision/safe_margin = 0.08 [node name="sprite" type="Sprite" parent="oneway3"] scale = Vector2( 1, 0.3 ) texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="oneway3"] shape = SubResource( 8 ) one_way_collision = true [node name="oneway4" type="KinematicBody2D" parent="."] position = Vector2( 487, 308 ) input_pickable = false collision_layer = 1 collision_mask = 1 collision/safe_margin = 0.08 [node name="sprite" type="Sprite" parent="oneway4"] scale = Vector2( 1, 0.3 ) texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="oneway4"] shape = SubResource( 8 ) one_way_collision = true [node name="circle" type="KinematicBody2D" parent="."] position = Vector2( 241.169, 304.126 ) input_pickable = false collision_layer = 1 collision_mask = 1 collision/safe_margin = 0.08 [node name="sprite" type="Sprite" parent="circle"] texture = ExtResource( 5 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="circle"] shape = SubResource( 9 ) [node name="anim" type="AnimationPlayer" parent="circle"] playback_process_mode = 1 playback_default_blend_time = 0.0 root_node = NodePath("..") anims/turn = SubResource( 10 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "turn" [node name="box" type="CollisionShape2D" parent="circle"] position = Vector2( -0.440125, -37.0904 ) shape = SubResource( 11 ) [node name="boxsprite" type="Sprite" parent="circle"] position = Vector2( 0, -37.4108 ) texture = ExtResource( 2 ) [node name="platform" type="StaticBody2D" parent="."] position = Vector2( 251.44, 396.557 ) rotation = -0.428054 input_pickable = false collision_layer = 1 collision_mask = 1 constant_linear_velocity = Vector2( 0, 0 ) constant_angular_velocity = 0.0 friction = 1.0 bounce = 0.0 [node name="sprite" type="Sprite" parent="platform"] texture = ExtResource( 6 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="platform"] shape = SubResource( 12 ) [node name="platform1" type="StaticBody2D" parent="."] position = Vector2( 369.116, 394.016 ) rotation = 0.465931 input_pickable = false collision_layer = 1 collision_mask = 1 constant_linear_velocity = Vector2( 0, 0 ) constant_angular_velocity = 0.0 friction = 1.0 bounce = 0.0 [node name="sprite" type="Sprite" parent="platform1"] texture = ExtResource( 6 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="platform1"] shape = SubResource( 12 ) [connection signal="body_entered" from="princess" to="." method="_on_princess_body_enter"]