158 lines
5.2 KiB
GDScript
158 lines
5.2 KiB
GDScript
extends Control
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const trans_list = ["Linear", "Sine", "Quint", "Quart", "Quad", "Expo", "Elastic", "Cubic", "Circ", "Bounce", "Back"]
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const eases_list = ["In", "Out", "InOut", "OutIn"]
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const modes_list = ["Move", "Color", "Scale", "Rotate", "Callback", "Follow", "Repeat", "Pause"]
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var state = {
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trans = Tween.TRANS_LINEAR,
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eases = Tween.EASE_IN,
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}
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onready var trans = $Trans
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onready var eases = $Eases
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onready var modes = $Modes
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onready var tween = $Tween
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onready var timeline = $Timeline
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onready var color_from_picker = $Colors/ColorFrom/Picker
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onready var color_to_picker = $Colors/ColorTo/Picker
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onready var sprite = $Tween/Area/Sprite
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onready var follow = $Tween/Area/Follow
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onready var follow_2 = $Tween/Area/Follow2
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onready var size = $Tween/Area.get_size()
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func _ready():
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for index in range(trans_list.size()):
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trans.get_node(trans_list[index]).connect("pressed", self, "on_trans_changed", [trans_list[index], index])
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for index in range(eases_list.size()):
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eases.get_node(eases_list[index]).connect("pressed", self, "on_eases_changed", [eases_list[index], index])
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for index in range(modes_list.size()):
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modes.get_node(modes_list[index]).connect("pressed", self, "on_modes_changed", [modes_list[index]])
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color_from_picker.set_pick_color(Color.red)
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color_from_picker.connect("color_changed", self, "on_color_changed")
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color_to_picker.set_pick_color(Color.cyan)
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color_to_picker.connect("color_changed", self, "on_color_changed")
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$Trans/Linear.set_pressed(true)
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$Eases/In.set_pressed(true)
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$Modes/Move.set_pressed(true)
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$Modes/Repeat.set_pressed(true)
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reset_tween()
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func on_trans_changed(trans_name, index):
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for index in range(trans_list.size()):
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var pressed = trans_list[index] == trans_name
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var btn = trans.get_node(trans_list[index])
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btn.set_pressed(pressed)
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set_mouse_filter(Control.MOUSE_FILTER_IGNORE if pressed else Control.MOUSE_FILTER_PASS)
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state.trans = index
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reset_tween()
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func on_eases_changed(ease_name, index):
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for index in range(eases_list.size()):
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var pressed = eases_list[index] == ease_name
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var btn = eases.get_node(eases_list[index])
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btn.set_pressed(pressed)
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set_mouse_filter(Control.MOUSE_FILTER_IGNORE if pressed else Control.MOUSE_FILTER_PASS)
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state.eases = index
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reset_tween()
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func on_modes_changed(mode_name):
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if mode_name == "pause":
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if $Modes/Pause.is_pressed():
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tween.stop_all()
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timeline.set_mouse_filter(Control.MOUSE_FILTER_PASS)
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else:
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tween.resume_all()
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timeline.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
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else:
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reset_tween()
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func on_color_changed(_color):
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reset_tween()
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func reset_tween():
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var pos = tween.tell()
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tween.reset_all()
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tween.remove_all()
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if $Modes/Move.is_pressed():
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tween.interpolate_method(sprite, "set_position", Vector2(0, 0), Vector2(size.x, size.y), 2, state.trans, state.eases)
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tween.interpolate_property(sprite, "position", Vector2(size.x, size.y), Vector2(0, 0), 2, state.trans, state.eases, 2)
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if $Modes/Color.is_pressed():
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tween.interpolate_method(sprite, "set_modulate", color_from_picker.get_pick_color(), color_to_picker.get_pick_color(), 2, state.trans, state.eases)
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tween.interpolate_property(sprite, "modulate", color_to_picker.get_pick_color(), color_from_picker.get_pick_color(), 2, state.trans, state.eases, 2)
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else:
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sprite.set_modulate(Color.white)
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if $Modes/Scale.is_pressed():
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tween.interpolate_method(sprite, "set_scale", Vector2(0.5, 0.5), Vector2(1.5, 1.5), 2, state.trans, state.eases)
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tween.interpolate_property(sprite, "scale", Vector2(1.5, 1.5), Vector2(0.5, 0.5), 2, state.trans, state.eases, 2)
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else:
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sprite.set_scale(Vector2.ONE)
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if $Modes/Rotate.is_pressed():
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tween.interpolate_method(sprite, "set_rotation_degrees", 0, 360, 2, state.trans, state.eases)
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tween.interpolate_property(sprite, "rotation_degrees", 360, 0, 2, state.trans, state.eases, 2)
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if $Modes/Callback.is_pressed():
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tween.interpolate_callback(self, 0.5, "on_callback", "0.5 second's after")
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tween.interpolate_callback(self, 0.2, "on_callback", "1.2 second's after")
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if $Modes/Follow.is_pressed():
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follow.show()
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follow_2.show()
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tween.follow_method(follow, "set_position", Vector2(0, size.y), sprite, "get_position", 2, state.trans, state.eases)
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tween.targeting_method(follow, "set_position", sprite, "get_position", Vector2(0, size.y), 2, state.trans, state.eases, 2)
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tween.targeting_property(follow_2, "position", sprite, "position", Vector2(size.x, 0), 2, state.trans, state.eases)
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tween.follow_property(follow_2, "position", Vector2(size.x, 0), sprite, "position", 2, state.trans, state.eases, 2)
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else:
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follow.hide()
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follow_2.hide()
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tween.set_repeat($Modes/Repeat.is_pressed())
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tween.start()
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tween.seek(pos)
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if $Modes/Pause.is_pressed():
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tween.stop_all()
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#get_node("timeline").set_ignore_mouse(false)
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timeline.set_value(0)
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else:
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tween.resume_all()
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#get_node("timeline").set_ignore_mouse(true)
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func _on_tween_step(_object, _key, elapsed, _value):
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var runtime = tween.get_runtime()
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var ratio = 100 * (elapsed / runtime)
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timeline.set_value(ratio)
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func _on_timeline_value_changed(value):
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if !$Modes/Pause.is_pressed():
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return
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var runtime = tween.get_runtime()
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tween.seek(runtime * value / 100)
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func on_callback(arg):
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$Tween/Area/Label.add_text("on_callback -> " + arg + "\n")
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