extends Control const trans_list = ["Linear", "Sine", "Quint", "Quart", "Quad", "Expo", "Elastic", "Cubic", "Circ", "Bounce", "Back"] const eases_list = ["In", "Out", "InOut", "OutIn"] const modes_list = ["Move", "Color", "Scale", "Rotate", "Callback", "Follow", "Repeat", "Pause"] var state = { trans = Tween.TRANS_LINEAR, eases = Tween.EASE_IN, } onready var trans = $Trans onready var eases = $Eases onready var modes = $Modes onready var tween = $Tween onready var timeline = $Timeline onready var color_from_picker = $Colors/ColorFrom/Picker onready var color_to_picker = $Colors/ColorTo/Picker onready var sprite = $Tween/Area/Sprite onready var follow = $Tween/Area/Follow onready var follow_2 = $Tween/Area/Follow2 onready var size = $Tween/Area.get_size() func _ready(): for index in range(trans_list.size()): trans.get_node(trans_list[index]).connect("pressed", self, "on_trans_changed", [trans_list[index], index]) for index in range(eases_list.size()): eases.get_node(eases_list[index]).connect("pressed", self, "on_eases_changed", [eases_list[index], index]) for index in range(modes_list.size()): modes.get_node(modes_list[index]).connect("pressed", self, "on_modes_changed", [modes_list[index]]) color_from_picker.set_pick_color(Color.red) color_from_picker.connect("color_changed", self, "on_color_changed") color_to_picker.set_pick_color(Color.cyan) color_to_picker.connect("color_changed", self, "on_color_changed") $Trans/Linear.set_pressed(true) $Eases/In.set_pressed(true) $Modes/Move.set_pressed(true) $Modes/Repeat.set_pressed(true) reset_tween() func on_trans_changed(trans_name, index): for index in range(trans_list.size()): var pressed = trans_list[index] == trans_name var btn = trans.get_node(trans_list[index]) btn.set_pressed(pressed) set_mouse_filter(Control.MOUSE_FILTER_IGNORE if pressed else Control.MOUSE_FILTER_PASS) state.trans = index reset_tween() func on_eases_changed(ease_name, index): for index in range(eases_list.size()): var pressed = eases_list[index] == ease_name var btn = eases.get_node(eases_list[index]) btn.set_pressed(pressed) set_mouse_filter(Control.MOUSE_FILTER_IGNORE if pressed else Control.MOUSE_FILTER_PASS) state.eases = index reset_tween() func on_modes_changed(mode_name): if mode_name == "pause": if $Modes/Pause.is_pressed(): tween.stop_all() timeline.set_mouse_filter(Control.MOUSE_FILTER_PASS) else: tween.resume_all() timeline.set_mouse_filter(Control.MOUSE_FILTER_IGNORE) else: reset_tween() func on_color_changed(_color): reset_tween() func reset_tween(): var pos = tween.tell() tween.reset_all() tween.remove_all() if $Modes/Move.is_pressed(): tween.interpolate_method(sprite, "set_position", Vector2(0, 0), Vector2(size.x, size.y), 2, state.trans, state.eases) tween.interpolate_property(sprite, "position", Vector2(size.x, size.y), Vector2(0, 0), 2, state.trans, state.eases, 2) if $Modes/Color.is_pressed(): tween.interpolate_method(sprite, "set_modulate", color_from_picker.get_pick_color(), color_to_picker.get_pick_color(), 2, state.trans, state.eases) tween.interpolate_property(sprite, "modulate", color_to_picker.get_pick_color(), color_from_picker.get_pick_color(), 2, state.trans, state.eases, 2) else: sprite.set_modulate(Color.white) if $Modes/Scale.is_pressed(): tween.interpolate_method(sprite, "set_scale", Vector2(0.5, 0.5), Vector2(1.5, 1.5), 2, state.trans, state.eases) tween.interpolate_property(sprite, "scale", Vector2(1.5, 1.5), Vector2(0.5, 0.5), 2, state.trans, state.eases, 2) else: sprite.set_scale(Vector2.ONE) if $Modes/Rotate.is_pressed(): tween.interpolate_method(sprite, "set_rotation_degrees", 0, 360, 2, state.trans, state.eases) tween.interpolate_property(sprite, "rotation_degrees", 360, 0, 2, state.trans, state.eases, 2) if $Modes/Callback.is_pressed(): tween.interpolate_callback(self, 0.5, "on_callback", "0.5 second's after") tween.interpolate_callback(self, 0.2, "on_callback", "1.2 second's after") if $Modes/Follow.is_pressed(): follow.show() follow_2.show() tween.follow_method(follow, "set_position", Vector2(0, size.y), sprite, "get_position", 2, state.trans, state.eases) tween.targeting_method(follow, "set_position", sprite, "get_position", Vector2(0, size.y), 2, state.trans, state.eases, 2) tween.targeting_property(follow_2, "position", sprite, "position", Vector2(size.x, 0), 2, state.trans, state.eases) tween.follow_property(follow_2, "position", Vector2(size.x, 0), sprite, "position", 2, state.trans, state.eases, 2) else: follow.hide() follow_2.hide() tween.set_repeat($Modes/Repeat.is_pressed()) tween.start() tween.seek(pos) if $Modes/Pause.is_pressed(): tween.stop_all() #get_node("timeline").set_ignore_mouse(false) timeline.set_value(0) else: tween.resume_all() #get_node("timeline").set_ignore_mouse(true) func _on_tween_step(_object, _key, elapsed, _value): var runtime = tween.get_runtime() var ratio = 100 * (elapsed / runtime) timeline.set_value(ratio) func _on_timeline_value_changed(value): if !$Modes/Pause.is_pressed(): return var runtime = tween.get_runtime() tween.seek(runtime * value / 100) func on_callback(arg): $Tween/Area/Label.add_text("on_callback -> " + arg + "\n")