godot-demo-projects/3d/ik/project.godot

32 lines
760 B
Plaintext

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="3D Inverse Kinematics"
config/description="This is an example of different Inverse Kinematic algorithms
implemented in Godot. It contains four scenes, showing
different ways they can be used, including via SkeletonIK."
run/main_scene="res://look_at_ik.tscn"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "sade" )
[rendering]
environment/default_environment="res://default_env.tres"