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.. | ||
addons/sade | ||
fps | ||
screenshots | ||
README.md | ||
battle_bot_color.tres | ||
battle_bot_emission.tres | ||
button_change_scene.gd | ||
default_env.tres | ||
fabrik_ik.tscn | ||
godot_battle_bot.dae | ||
godot_battle_bot.dae.import | ||
godot_battle_bot_colors.png | ||
godot_battle_bot_colors.png.import | ||
godot_battle_bot_emission.png | ||
godot_battle_bot_emission.png.import | ||
icon.png | ||
icon.png.import | ||
look_at_ik.tscn | ||
project.godot | ||
skeleton_ik.tscn | ||
skeleton_ik_runner.gd | ||
target_from_mousepos.gd |
README.md
3D Inverse Kinematics
This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.
Language: GDScript
Renderer: GLES 3
How does it work?
This demo shows how to implement IK using two different methods. One uses the
SkeletonIK
node which is built into Godot. The other method is using a script
called FABRIK (inside of the SADE plugin) for inverse kinematics.