godot-demo-projects/3d/voxel/default_bus_layout.tres

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[gd_resource type="AudioBusLayout" load_steps=2 format=2]
[sub_resource type="AudioEffectPitchShift" id=1]
resource_name = "PitchShift"
[resource]
bus/0/effect/0/effect = SubResource( 1 )
bus/0/effect/0/enabled = true