godot-demo-projects/3d/truck_town
Aaron Franke c13e56662f
Clean up unused and outdated environment files
2020-06-27 20:58:19 -04:00
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Images
Materials Convert materials to tres format in Truck Town 2020-03-13 06:19:13 -04:00
screenshots
.gitattribute
README.md
car_base.tscn Convert materials to tres format in Truck Town 2020-03-13 06:19:13 -04:00
car_select.gd
car_select.tscn
default_env.tres Clean up unused and outdated environment files 2020-06-27 20:58:19 -04:00
follow_camera.gd
icon.png
icon.png.import
project.godot Add descriptions to all projects with README files 2020-03-16 20:50:53 -04:00
tow_truck.tscn Convert materials to tres format in Truck Town 2020-03-13 06:19:13 -04:00
town_mesh.tscn Convert materials to tres format in Truck Town 2020-03-13 06:19:13 -04:00
town_scene.tscn
trailer_truck.tscn Convert materials to tres format in Truck Town 2020-03-13 06:19:13 -04:00
vehicle.gd simplifying steering to a single line with move_toward (#451) 2020-03-25 13:46:42 -04:00

README.md

Truck Town

This is a demo implementing different types of trucks of varying complexity using vehicle physics.

Do not be surprised if everything is bouncy and glitchy, Godot's physics system is not polished and will likely be reworked in the future.

Language: GDScript

Renderer: GLES 2

How does it work?

The base vehicle uses a VehicleBody node. The trailer truck is tied together using a ConeJointTwist node, and the tow truck is tried together using a chain made of RigidBody nodes which are pinned together using PinJoint nodes.

Screenshots

Screenshot