godot-demo-projects/mono/android_iap/README.md

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# Android IAP with C#
A simple Android IAP game. This demo shows how to buy a product and consume it for game development in Godot, including
[Android in-app purchases](https://docs.godotengine.org/en/latest/tutorials/platform/android_in_app_purchases.html).
Language: [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html)
Renderer: GLES 2
Note: There is a GDScript version available, but it's a bit simpler [here](https://github.com/godotengine/godot-demo-projects/tree/master/mobile/android_iap).
## How does it work?
You have to use potions to heal the fake Player and you have only 5 potions left, you can just buy more to keep healing the Player. The purchase is fake and won't charge anything, it uses the fake ids provided by Google.
## Screenshots
![Screenshot](./screenshots/1.jpg)
![Screenshot](./screenshots/2.jpg)
![Screenshot](./screenshots/3.jpg)
![Screenshot](./screenshots/4.jpg)