83 lines
1.9 KiB
Plaintext
83 lines
1.9 KiB
Plaintext
[gd_scene load_steps=10 format=2]
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[ext_resource path="res://Mob.gd" type="Script" id=1]
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[ext_resource path="res://art/enemyWalking_1.png" type="Texture" id=2]
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[ext_resource path="res://art/enemyWalking_2.png" type="Texture" id=3]
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[ext_resource path="res://art/enemyFlyingAlt_1.png" type="Texture" id=4]
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[ext_resource path="res://art/enemyFlyingAlt_2.png" type="Texture" id=5]
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[ext_resource path="res://art/enemySwimming_1.png" type="Texture" id=6]
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[ext_resource path="res://art/enemySwimming_2.png" type="Texture" id=7]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
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"loop": true,
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"name": "walk",
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"speed": 4.0
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}, {
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"frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
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"loop": true,
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"name": "fly",
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"speed": 3.0
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}, {
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"frames": [ ExtResource( 6 ), ExtResource( 7 ) ],
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"loop": true,
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"name": "swim",
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"speed": 4.0
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} ]
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[sub_resource type="CapsuleShape2D" id=2]
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custom_solver_bias = 0.0
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radius = 34.8222
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height = 28.8308
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[node name="Mob" type="RigidBody2D"]
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input_pickable = true
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collision_layer = 1
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collision_mask = 0
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mode = 0
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mass = 1.0
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friction = 1.0
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bounce = 0.0
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gravity_scale = 0.0
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custom_integrator = false
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continuous_cd = 0
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contacts_reported = 0
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contact_monitor = false
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sleeping = false
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can_sleep = true
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linear_velocity = Vector2( 0, 0 )
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linear_damp = 0.1
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angular_velocity = 0.0
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angular_damp = 1.0
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script = ExtResource( 1 )
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_sections_unfolded = [ "Angular", "Collision", "Transform" ]
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__meta__ = {
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"_edit_group_": true
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}
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MIN_SPEED = 150
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MAX_SPEED = 250
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[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"]
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scale = Vector2( 0.75, 0.75 )
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frames = SubResource( 1 )
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animation = "swim"
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playing = true
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_sections_unfolded = [ "Transform" ]
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[node name="Collision" type="CollisionShape2D" parent="." index="1"]
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rotation = 1.5708
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shape = SubResource( 2 )
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_sections_unfolded = [ "Transform", "Visibility" ]
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[node name="Visibility" type="VisibilityNotifier2D" parent="." index="2"]
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rect = Rect2( -10, -10, 20, 20 )
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