[gd_scene load_steps=10 format=2] [ext_resource path="res://Mob.gd" type="Script" id=1] [ext_resource path="res://art/enemyWalking_1.png" type="Texture" id=2] [ext_resource path="res://art/enemyWalking_2.png" type="Texture" id=3] [ext_resource path="res://art/enemyFlyingAlt_1.png" type="Texture" id=4] [ext_resource path="res://art/enemyFlyingAlt_2.png" type="Texture" id=5] [ext_resource path="res://art/enemySwimming_1.png" type="Texture" id=6] [ext_resource path="res://art/enemySwimming_2.png" type="Texture" id=7] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 2 ), ExtResource( 3 ) ], "loop": true, "name": "walk", "speed": 4.0 }, { "frames": [ ExtResource( 4 ), ExtResource( 5 ) ], "loop": true, "name": "fly", "speed": 3.0 }, { "frames": [ ExtResource( 6 ), ExtResource( 7 ) ], "loop": true, "name": "swim", "speed": 4.0 } ] [sub_resource type="CapsuleShape2D" id=2] custom_solver_bias = 0.0 radius = 34.8222 height = 28.8308 [node name="Mob" type="RigidBody2D"] input_pickable = true collision_layer = 1 collision_mask = 0 mode = 0 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 0.0 custom_integrator = false continuous_cd = 0 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true linear_velocity = Vector2( 0, 0 ) linear_damp = 0.1 angular_velocity = 0.0 angular_damp = 1.0 script = ExtResource( 1 ) _sections_unfolded = [ "Angular", "Collision", "Transform" ] __meta__ = { "_edit_group_": true } MIN_SPEED = 150 MAX_SPEED = 250 [node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"] scale = Vector2( 0.75, 0.75 ) frames = SubResource( 1 ) animation = "swim" playing = true _sections_unfolded = [ "Transform" ] [node name="Collision" type="CollisionShape2D" parent="." index="1"] rotation = 1.5708 shape = SubResource( 2 ) _sections_unfolded = [ "Transform", "Visibility" ] [node name="Visibility" type="VisibilityNotifier2D" parent="." index="2"] rect = Rect2( -10, -10, 20, 20 )