godot-demo-projects/mono/DodgeTheCreepsCS/Player.tscn

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[gd_scene load_steps=13 format=2]
[ext_resource path="res://Player.cs" type="Script" id=1]
[ext_resource path="res://art/playerGrey_walk1.png" type="Texture" id=2]
[ext_resource path="res://art/playerGrey_walk2.png" type="Texture" id=3]
[ext_resource path="res://art/playerGrey_up1.png" type="Texture" id=4]
[ext_resource path="res://art/playerGrey_up2.png" type="Texture" id=5]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
"loop": true,
"name": "right",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
"loop": true,
"name": "up",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=2]
custom_solver_bias = 0.0
radius = 27.3777
height = 14.0303
[sub_resource type="Gradient" id=3]
offsets = PoolRealArray( 0, 1 )
colors = PoolColorArray( 1, 1, 1, 0.501961, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=4]
flags = 4
gradient = SubResource( 3 )
width = 2048
[sub_resource type="Curve" id=6]
min_value = 0.0
max_value = 1.0
bake_resolution = 100
_data = [ Vector2( 0.00451484, 0.5176 ), 0.0, 0.0, 0, 0, Vector2( 0.98702, 0.3152 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=7]
flags = 4
width = 2048
curve = SubResource( 6 )
[sub_resource type="ParticlesMaterial" id=5]
render_priority = 0
trail_divisor = 1
emission_shape = 0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 0.0
angular_velocity_random = 0.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
scale_curve = SubResource( 7 )
color_ramp = SubResource( 4 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
[node name="Player" type="Area2D"]
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 )
__meta__ = {
"_edit_group_": true
}
Speed = 400
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
scale = Vector2( 0.5, 0.5 )
frames = SubResource( 1 )
animation = "right"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="Trail" type="Particles2D" parent="."]
show_behind_parent = true
emitting = true
amount = 10
lifetime = 1.0
one_shot = false
preprocess = 0.0
speed_scale = 2.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = false
process_material = SubResource( 5 )
texture = ExtResource( 2 )
normal_map = null
h_frames = 1
v_frames = 1
[connection signal="body_entered" from="." to="." method="OnPlayerBodyEntered"]