135 lines
3.0 KiB
Plaintext
135 lines
3.0 KiB
Plaintext
[gd_scene load_steps=13 format=2]
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[ext_resource path="res://Player.cs" type="Script" id=1]
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[ext_resource path="res://art/playerGrey_walk1.png" type="Texture" id=2]
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[ext_resource path="res://art/playerGrey_walk2.png" type="Texture" id=3]
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[ext_resource path="res://art/playerGrey_up1.png" type="Texture" id=4]
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[ext_resource path="res://art/playerGrey_up2.png" type="Texture" id=5]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
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"loop": true,
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"name": "right",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
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"loop": true,
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"name": "up",
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"speed": 5.0
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} ]
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[sub_resource type="CapsuleShape2D" id=2]
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custom_solver_bias = 0.0
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radius = 27.3777
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height = 14.0303
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[sub_resource type="Gradient" id=3]
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offsets = PoolRealArray( 0, 1 )
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colors = PoolColorArray( 1, 1, 1, 0.501961, 1, 1, 1, 0 )
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[sub_resource type="GradientTexture" id=4]
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flags = 4
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gradient = SubResource( 3 )
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width = 2048
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[sub_resource type="Curve" id=6]
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min_value = 0.0
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max_value = 1.0
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bake_resolution = 100
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_data = [ Vector2( 0.00451484, 0.5176 ), 0.0, 0.0, 0, 0, Vector2( 0.98702, 0.3152 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=7]
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flags = 4
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width = 2048
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curve = SubResource( 6 )
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[sub_resource type="ParticlesMaterial" id=5]
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render_priority = 0
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trail_divisor = 1
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emission_shape = 0
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flag_align_y = false
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flag_rotate_y = false
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flag_disable_z = true
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spread = 45.0
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flatness = 0.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 1.0
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initial_velocity_random = 0.0
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angular_velocity = 0.0
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angular_velocity_random = 0.0
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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linear_accel = 0.0
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linear_accel_random = 0.0
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radial_accel = 0.0
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radial_accel_random = 0.0
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tangential_accel = 0.0
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tangential_accel_random = 0.0
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damping = 0.0
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damping_random = 0.0
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angle = 0.0
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angle_random = 0.0
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scale = 1.0
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scale_random = 0.0
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scale_curve = SubResource( 7 )
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color_ramp = SubResource( 4 )
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hue_variation = 0.0
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hue_variation_random = 0.0
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anim_speed = 0.0
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anim_speed_random = 0.0
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anim_offset = 0.0
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anim_offset_random = 0.0
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anim_loop = false
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[node name="Player" type="Area2D"]
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input_pickable = true
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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linear_damp = 0.1
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angular_damp = 1.0
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audio_bus_override = false
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audio_bus_name = "Master"
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_group_": true
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}
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Speed = 400
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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scale = Vector2( 0.5, 0.5 )
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frames = SubResource( 1 )
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animation = "right"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 2 )
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[node name="Trail" type="Particles2D" parent="."]
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show_behind_parent = true
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emitting = true
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amount = 10
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lifetime = 1.0
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one_shot = false
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preprocess = 0.0
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speed_scale = 2.0
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explosiveness = 0.0
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randomness = 0.0
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fixed_fps = 0
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fract_delta = true
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visibility_rect = Rect2( -100, -100, 200, 200 )
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local_coords = false
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process_material = SubResource( 5 )
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texture = ExtResource( 2 )
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normal_map = null
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h_frames = 1
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v_frames = 1
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[connection signal="body_entered" from="." to="." method="OnPlayerBodyEntered"]
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