[gd_scene load_steps=13 format=2] [ext_resource path="res://Player.cs" type="Script" id=1] [ext_resource path="res://art/playerGrey_walk1.png" type="Texture" id=2] [ext_resource path="res://art/playerGrey_walk2.png" type="Texture" id=3] [ext_resource path="res://art/playerGrey_up1.png" type="Texture" id=4] [ext_resource path="res://art/playerGrey_up2.png" type="Texture" id=5] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 2 ), ExtResource( 3 ) ], "loop": true, "name": "right", "speed": 5.0 }, { "frames": [ ExtResource( 4 ), ExtResource( 5 ) ], "loop": true, "name": "up", "speed": 5.0 } ] [sub_resource type="CapsuleShape2D" id=2] custom_solver_bias = 0.0 radius = 27.3777 height = 14.0303 [sub_resource type="Gradient" id=3] offsets = PoolRealArray( 0, 1 ) colors = PoolColorArray( 1, 1, 1, 0.501961, 1, 1, 1, 0 ) [sub_resource type="GradientTexture" id=4] flags = 4 gradient = SubResource( 3 ) width = 2048 [sub_resource type="Curve" id=6] min_value = 0.0 max_value = 1.0 bake_resolution = 100 _data = [ Vector2( 0.00451484, 0.5176 ), 0.0, 0.0, 0, 0, Vector2( 0.98702, 0.3152 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=7] flags = 4 width = 2048 curve = SubResource( 6 ) [sub_resource type="ParticlesMaterial" id=5] render_priority = 0 trail_divisor = 1 emission_shape = 0 flag_align_y = false flag_rotate_y = false flag_disable_z = true spread = 45.0 flatness = 0.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 1.0 initial_velocity_random = 0.0 angular_velocity = 0.0 angular_velocity_random = 0.0 orbit_velocity = 0.0 orbit_velocity_random = 0.0 linear_accel = 0.0 linear_accel_random = 0.0 radial_accel = 0.0 radial_accel_random = 0.0 tangential_accel = 0.0 tangential_accel_random = 0.0 damping = 0.0 damping_random = 0.0 angle = 0.0 angle_random = 0.0 scale = 1.0 scale_random = 0.0 scale_curve = SubResource( 7 ) color_ramp = SubResource( 4 ) hue_variation = 0.0 hue_variation_random = 0.0 anim_speed = 0.0 anim_speed_random = 0.0 anim_offset = 0.0 anim_offset_random = 0.0 anim_loop = false [node name="Player" type="Area2D"] input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" script = ExtResource( 1 ) __meta__ = { "_edit_group_": true } Speed = 400 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] scale = Vector2( 0.5, 0.5 ) frames = SubResource( 1 ) animation = "right" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 2 ) [node name="Trail" type="Particles2D" parent="."] show_behind_parent = true emitting = true amount = 10 lifetime = 1.0 one_shot = false preprocess = 0.0 speed_scale = 2.0 explosiveness = 0.0 randomness = 0.0 fixed_fps = 0 fract_delta = true visibility_rect = Rect2( -100, -100, 200, 200 ) local_coords = false process_material = SubResource( 5 ) texture = ExtResource( 2 ) normal_map = null h_frames = 1 v_frames = 1 [connection signal="body_entered" from="." to="." method="OnPlayerBodyEntered"]