godot-demo-projects/mono/DodgeTheCreepsCS/Mob.tscn

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://Mob.cs" type="Script" id=1]
[ext_resource path="res://art/enemySwimming_1.png" type="Texture" id=2]
[ext_resource path="res://art/enemySwimming_2.png" type="Texture" id=3]
[ext_resource path="res://art/enemyWalking_1.png" type="Texture" id=4]
[ext_resource path="res://art/enemyWalking_2.png" type="Texture" id=5]
[ext_resource path="res://art/enemyFlyingAlt_1.png" type="Texture" id=6]
[ext_resource path="res://art/enemyFlyingAlt_2.png" type="Texture" id=7]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
"loop": true,
"name": "swim",
"speed": 4.0
}, {
"frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
"loop": true,
"name": "walk",
"speed": 4.0
}, {
"frames": [ ExtResource( 6 ), ExtResource( 7 ) ],
"loop": true,
"name": "fly",
"speed": 3.0
} ]
[sub_resource type="CapsuleShape2D" id=2]
custom_solver_bias = 0.0
radius = 35.8898
height = 29.3103
[node name="Mob" type="RigidBody2D"]
input_pickable = false
collision_layer = 1
collision_mask = 0
mode = 0
mass = 1.0
gravity_scale = 0.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
linear_velocity = Vector2( 0, 0 )
linear_damp = -1.0
angular_velocity = 0.0
angular_damp = -1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_group_": true
}
MinSpeed = 150
MaxSpeed = 250
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
scale = Vector2( 0.75, 0.75 )
frames = SubResource( 1 )
animation = "walk"
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 2 )
[node name="Visibility" type="VisibilityNotifier2D" parent="."]
position = Vector2( -0.315128, -9.53674e-07 )
scale = Vector2( 5.00208, 3.58402 )
rect = Rect2( -10, -10, 20, 20 )
[connection signal="screen_exited" from="Visibility" to="." method="OnVisibilityScreenExited"]