[gd_scene load_steps=10 format=2] [ext_resource path="res://Mob.cs" type="Script" id=1] [ext_resource path="res://art/enemySwimming_1.png" type="Texture" id=2] [ext_resource path="res://art/enemySwimming_2.png" type="Texture" id=3] [ext_resource path="res://art/enemyWalking_1.png" type="Texture" id=4] [ext_resource path="res://art/enemyWalking_2.png" type="Texture" id=5] [ext_resource path="res://art/enemyFlyingAlt_1.png" type="Texture" id=6] [ext_resource path="res://art/enemyFlyingAlt_2.png" type="Texture" id=7] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 2 ), ExtResource( 3 ) ], "loop": true, "name": "swim", "speed": 4.0 }, { "frames": [ ExtResource( 4 ), ExtResource( 5 ) ], "loop": true, "name": "walk", "speed": 4.0 }, { "frames": [ ExtResource( 6 ), ExtResource( 7 ) ], "loop": true, "name": "fly", "speed": 3.0 } ] [sub_resource type="CapsuleShape2D" id=2] custom_solver_bias = 0.0 radius = 35.8898 height = 29.3103 [node name="Mob" type="RigidBody2D"] input_pickable = false collision_layer = 1 collision_mask = 0 mode = 0 mass = 1.0 gravity_scale = 0.0 custom_integrator = false continuous_cd = 0 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true linear_velocity = Vector2( 0, 0 ) linear_damp = -1.0 angular_velocity = 0.0 angular_damp = -1.0 script = ExtResource( 1 ) __meta__ = { "_edit_group_": true } MinSpeed = 150 MaxSpeed = 250 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] scale = Vector2( 0.75, 0.75 ) frames = SubResource( 1 ) animation = "walk" playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] rotation = 1.5708 shape = SubResource( 2 ) [node name="Visibility" type="VisibilityNotifier2D" parent="."] position = Vector2( -0.315128, -9.53674e-07 ) scale = Vector2( 5.00208, 3.58402 ) rect = Rect2( -10, -10, 20, 20 ) [connection signal="screen_exited" from="Visibility" to="." method="OnVisibilityScreenExited"]