godot-demo-projects/3d/waypoints
Aaron Franke 8a0824a948
Add links to the Asset Library after release 3.2-5c154da
Also expand the CODEOWNERS file
2021-03-12 00:32:11 -05:00
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screenshots
README.md Add links to the Asset Library after release 3.2-5c154da 2021-03-12 00:32:11 -05:00
camera.gd
default_env.tres
icon.png
icon.png.import
main.tscn
noto_sans_regular.ttf
project.godot
waypoint.gd
waypoint.svg
waypoint.svg.import
waypoint.tscn

README.md

3D Waypoints

This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports. This results in better readability and performance for use cases such as showing player names.

Some waypoints showcased in the demo will also snap to the window borders when outside the player's view.

No Viewport or Sprite3D nodes are used in this demo.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/889

Screenshots

Screenshot