Add links to the Asset Library after release 3.2-5c154da
Also expand the CODEOWNERS file
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# Each line is a file pattern followed by one or more owners.
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# Owners can be @users, @org/teams or emails
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/misc/2.5d @aaronfranke
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/mono/2.5d @aaronfranke
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/2d/physics_tests @pouleyKetchoupp
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/3d/physics_tests @pouleyKetchoupp
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/.github/dist/ @Calinou
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/3d/voxel/ @aaronfranke
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/misc/matrix_transform/ @aaronfranke
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/misc/2.5d/ @aaronfranke
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/mono/2.5d/ @aaronfranke
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/2d/physics_tests/ @pouleyKetchoupp
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/3d/physics_tests/ @pouleyKetchoupp
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@ -11,6 +11,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/887
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## Screenshots
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![No collision](screenshots/no_collision.png)
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@ -13,6 +13,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/888
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## Screenshots
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![Screenshot](screenshots/screenshot.png)
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@ -14,6 +14,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/889
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## Screenshots
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![Screenshot](screenshots/waypoints.png)
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@ -13,6 +13,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/890
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## Screenshots
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![Screenshot](screenshots/control_gallery.png)
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@ -15,6 +15,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891
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## Screenshots
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![Screenshot](screenshots/save_load.png)
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