godot-demo-projects/3d/kinematic_character
Aaron Franke f91fe01f3e
Set the reset position from the initial start position in KC3D
2021-03-03 14:41:44 -05:00
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models Improve the Kinematic Character 3D demo 2021-03-03 02:55:05 -05:00
player Set the reset position from the initial start position in KC3D 2021-03-03 14:41:44 -05:00
screenshots Improve the Kinematic Character 3D demo 2021-03-03 02:55:05 -05:00
README.md
cubelib.tres Improve the Kinematic Character 3D demo 2021-03-03 02:55:05 -05:00
default_env.tres
gi_probe_data.res Improve the Kinematic Character 3D demo 2021-03-03 02:55:05 -05:00
icon.png Improve the Kinematic Character 3D demo 2021-03-03 02:55:05 -05:00
icon.png.import
level.tscn Improve the Kinematic Character 3D demo 2021-03-03 02:55:05 -05:00
project.godot Improve the Kinematic Character 3D demo 2021-03-03 02:55:05 -05:00

README.md

Kinematic Character 3D

Kinematic character demo for 3D using a cube for the character. This is similar to the 3D platformer demo.

Language: GDScript

Renderer: GLES 3

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/126

How does it work?

This demo uses a KinematicBody for the player, and StaticBody for the level. Each has colliders, the player moves itself via move_and_slide() in _physics_process(), and collides with the level.

Screenshots

Screenshot

Screenshot