Commit Graph

30 Commits

Author SHA1 Message Date
Aaron Franke f91fe01f3e
Set the reset position from the initial start position in KC3D 2021-03-03 14:41:44 -05:00
Aaron Franke 973c12264c
Improve the Kinematic Character 3D demo 2021-03-03 02:55:05 -05:00
Hugo Locurcio aa65867e43
Improve several demos' configuration
- Enable anisotropic filtering in 3D demos, and set the quality to
  16× on desktop and 4× on mobile.
- Enable 4× MSAA on some 3D demos that didn't use it beforehand.
- On GLES3 demos, disable MSAA on mobile as these demos are often
  more demanding.
- Use more conservative framebuffer allocation settings for better
  performance.
- Use PCF13 shadow filtering in GLES2 demos on desktop to benefit
  from soft shadows in Godot 3.2.4 and later.
  In Godot 3.2.3, this will make shadows smoother but still "blocky".
- Use Lossless compression instead of VRAM compression for
  small textures such as the voxel demo texture atlas.
2021-02-28 22:28:44 +01:00
Aaron Franke d4bf89d364
Link to the asset library from the README of each demo 2020-09-10 15:37:10 -04:00
Aaron Franke 78fe523b3c
Merge pull request #508 from Calinou/3d-demos-tweak-settings
Tweak settings in various 3D demos
2020-08-16 23:44:05 -05:00
Hugo Locurcio c6163b3d20
Tweak settings in various 3D demos
- Enable 4× MSAA in all 3D demos.
- Enable filmic tonemapping with a whitepoint of 6 in GLES3 3D demos.
- Add subtle fog to the Truck Town demo.
- Use the `2d` stretch mode and `expand` stretch aspect to support
  multiple resolutions and aspect ratios.
2020-08-17 03:25:13 +02:00
Aaron Franke fcc7d5c723 Optimize PNG images using oxipng 2020-08-16 17:48:38 -05:00
Aaron Franke 189d6ac9b4
Misc fixes and tweaks to many demos 2020-06-27 21:07:49 -04:00
Aaron Franke f9e7456b70
Add descriptions to all projects with README files
These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke 5caa78ef58
Some changes to kinematic character 3D 2020-03-10 07:23:55 -04:00
Aaron Franke 7e0032eb8e
Add README files to 3D demos 2020-03-09 03:54:32 -04:00
Hugo Locurcio da374bccda
Tweak 3D settings in various demos
- Use 4× MSAA for a better visual appearance.
- Use "3D Without Effects" framebuffer allocation when possible
  for better performance.
- Disable Glow in the 3D Kinematic Character demo for better
  performance. Increase the DirectionalLight strength to compensate.
- Use a non-linear attenuation for the OmniLight in the
  Window Management demo (and increase its range to compensate).
2020-02-15 23:32:00 +01:00
Aaron Franke a2e7bf2b36 [KC3D] Improvements and fixes
WASD movement, script improvements, move Cubio to its own scene, capitalize nodes, better win text, fix GDScript warnings
2019-07-11 13:31:06 -04:00
Aaron Franke fa09138422 [KC3D] Convert scn to tscn and res to tres 2019-07-11 13:31:06 -04:00
Hugo Locurcio 184b0fe5f8
Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
Rémi Verschelde 63392a3574 Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
Hugo Locurcio 86bf5060b3
Use an higher FOV value in demos
A vertical FOV of 74 degrees is roughly equivalent to a 90 degree
horizontal FOV on a 4:3 display (~106.26 degrees on 16:9), which
is the typical default FOV used in PC games.
2018-05-18 23:16:27 +02:00
Hugo Locurcio 3e47fcd6c4
Remove an unused variable declaration in Kinematic Character 3D 2018-04-28 17:37:44 +02:00
Chris Bradfield 9d66e8f2ef Code cleanup 2018-03-13 22:35:55 -07:00
sambler abb08c9d1a Automatic .import updates made by opening projects in the godot editor
These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Rémi Verschelde a74210b9d1 Remove obsolete .tex binary files from Kinematic Character demo
Fixes https://github.com/godotengine/godot/issues/14747
2018-01-05 19:00:40 +01:00
Rémi Verschelde f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Rémi Verschelde b4e0537816
Merge pull request #68 from sbeca/pr-project-files
Update project.godot files to latest format
2017-10-29 16:45:55 +01:00
Juan Linietsky ad8b0fbeb4 Merge pull request #71 from sbeca/pr-fixed-rename
Fixes for rename from fixed to physics
2017-10-05 16:10:59 -03:00
Scott Beca 96ae223e21 Fixes for rename from fixed to physics 2017-10-04 22:12:41 +11:00
Scott Beca 3f37e754c3 Update project.godot files to latest format 2017-09-30 21:22:16 +10:00
Scott Beca dca08534bc Fix compiler errors after pos to position renames 2017-09-29 23:06:14 +10:00
Rémi Verschelde 9365e97c0f Some more ProjectSettings fixes 2017-07-26 20:25:57 +02:00
Jakub Grzesik 2c012b4e59 basic fixes for project.godot files 2017-07-26 20:06:21 +02:00
Juan Linietsky 96f6f2967f Kinematic character demo 2017-07-09 16:53:09 -03:00