godot-demo-projects/misc/window_management
Hugo Locurcio 2a962929f3
Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
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observer
screenshots
README.md
control.gd
icon.webp
icon.webp.import Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
project.godot Update demo files for Godot 4.2.1 (#1013) 2024-02-01 17:30:08 +01:00
window_management.tscn

README.md

Window Management

A demo showing the various window management features available through DisplayServer.

  • Moving the window.
  • Making it resizeable / nonresizeable and setting its size.
  • Minimizing and maximizing.
  • Moving the window around.
  • Making the window transparent.
  • Capturing, hiding or confining the mouse.
  • Getting various information about the screens, including DPI and refresh rate.

Language: GDScript

Renderer: Forward Mobile

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/145

Screenshots

Screenshot