2a962929f3
All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation). |
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observer | ||
screenshots | ||
README.md | ||
control.gd | ||
icon.webp | ||
icon.webp.import | ||
project.godot | ||
window_management.tscn |
README.md
Window Management
A demo showing the various window management features available through
DisplayServer
.
- Moving the window.
- Making it resizeable / nonresizeable and setting its size.
- Minimizing and maximizing.
- Moving the window around.
- Making the window transparent.
- Capturing, hiding or confining the mouse.
- Getting various information about the screens, including DPI and refresh rate.
Language: GDScript
Renderer: Forward Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/145