godot-demo-projects/misc
A Thousand Ships 82913393a8
Improve code style (#1021)
* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
2024-03-25 17:06:52 +01:00
..
2.5d Update demo files for Godot 4.2.1 (#1013) 2024-02-01 17:30:08 +01:00
compute_shader_heightmap Improve code style (#1021) 2024-03-25 17:06:52 +01:00
joypads Improve code style (#1021) 2024-03-25 17:06:52 +01:00
large_world_coordinates Update demo files for Godot 4.2.1 (#1013) 2024-02-01 17:30:08 +01:00
matrix_transform Update demo files for Godot 4.2.1 (#1013) 2024-02-01 17:30:08 +01:00
noise_viewer Update demo files for Godot 4.2.1 (#1013) 2024-02-01 17:30:08 +01:00
os_test Update demo files for Godot 4.2.1 (#1013) 2024-02-01 17:30:08 +01:00
pause Update demo files for Godot 4.2.1 (#1013) 2024-02-01 17:30:08 +01:00
window_management Update demo files for Godot 4.2.1 (#1013) 2024-02-01 17:30:08 +01:00
README.md

README.md

Miscellaneous Demos

These demos don't fit into any other category, so they go into this folder.

Languages: All have GDScript, OpenSimplexNoise has GDSL, OS test has some C#

Renderers: All are GLES 2