2a962929f3
All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation). |
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screenshots | ||
ActionRemapButton.gd | ||
ActionRemapButton.tscn | ||
InputRemapMenu.tscn | ||
KeyPersistence.gd | ||
README.md | ||
icon.webp | ||
icon.webp.import | ||
project.godot |
README.md
GUI Input Mapping
A demo showing how to build an input key remapping screen.
- Click the buttons to change the bound keys.
- Persists the keys to disk, so they are preserved after the project is restarted.
Language: GDScript
Renderer: Vulkan Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/131