godot-demo-projects/3d/lights_and_shadows/README.md

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# 3D Lights and Shadows
This project showcases various 3D light and shadow features supported by Godot.
This includes contact-hardening shadows (PCSS) and light projectors.
The background sky uses a PhysicalSkyMaterial, which allows for the sky colors
to be automatically adjusted as the sun performs a day/night cycle. The radiance
map (used to provide ambient and reflected light to the scene) is updated in
real-time with the environment sky's process mode set accordingly.
Language: GDScript
Renderer: Forward Plus
## Screenshots
![Screenshot](screenshots/3d_lights_and_shadows.webp)