24 lines
844 B
Markdown
24 lines
844 B
Markdown
# Decals
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This demo includes many examples of Decal nodes in action,
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for the purpose of showcasing Godot's rendering capabilities.
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The decal filter mode can be adjusted in the top-left corner:
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- For games with a pixel art appearance, the Nearest filter mode can be used
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instead of Linear.
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- Filter modes with Mipmaps prevent decals from looking grainy at a distance, at
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a small performance cost. When mipmaps are used without anisotropic filtering,
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decals will look blurry when viewed at oblique angles.
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- Filter modes with Anisotropic don't look grainy at a distance and also avoid
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looking blurry when viewed at oblique angles. However, filter modes with
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Anisotropic have a greater performance cost than enabling Mipmaps alone.
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Language: GDScript
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Renderer: Vulkan Clustered
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## Screenshots
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![Screenshot](screenshots/decals.png)
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