godot-demo-projects/2d/lights_and_shadows/light_shadows.tscn

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[gd_scene load_steps=12 format=2]
[ext_resource path="res://background.png" type="Texture" id=1]
[ext_resource path="res://caster.png" type="Texture" id=2]
[ext_resource path="res://light.png" type="Texture" id=3]
[ext_resource path="res://spot.png" type="Texture" id=4]
[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( -15.913, -15.9738, 15.9079, -16.0785, 15.6986, 15.847, -16.1223, 15.9517 )
[sub_resource type="CanvasItemMaterial" id=2]
blend_mode = 1
[sub_resource type="Animation" id=3]
length = 16.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 4, 8, 12 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ),
"update": 0,
"values": [ Vector2( 159.289, 452.441 ), Vector2( 132.279, 80.4366 ), Vector2( 700.722, 241.27 ), Vector2( 429.392, 571.532 ) ]
}
[sub_resource type="Animation" id=4]
length = 16.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 4.1, 8.1, 11.8 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ),
"update": 0,
"values": [ Vector2( 753.756, 314.336 ), Vector2( 69.7562, 234.336 ), Vector2( 256.756, 575.336 ), Vector2( 516.756, 530.336 ) ]
}
[sub_resource type="CanvasItemMaterial" id=5]
blend_mode = 1
[sub_resource type="CanvasItemMaterial" id=6]
blend_mode = 1
[sub_resource type="Animation" id=7]
length = 16.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 4.1, 7.9, 12.1 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ),
"update": 0,
"values": [ Vector2( 692.078, 29.8849 ), Vector2( 309.606, 31.5551 ), Vector2( 40.7064, 238.658 ), Vector2( 685.397, 282.082 ) ]
}
[node name="LightShadows" type="Node2D"]
[node name="Ambient" type="CanvasModulate" parent="."]
color = Color( 0.27451, 0.27451, 0.27451, 1 )
[node name="Background" type="Sprite" parent="."]
position = Vector2( 401.251, 301.906 )
scale = Vector2( 128, 128 )
texture = ExtResource( 1 )
[node name="Casters" type="Node2D" parent="."]
[node name="ShadowCaster" type="Sprite" parent="Casters"]
position = Vector2( 95.2909, 85.3186 )
texture = ExtResource( 2 )
[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster"]
occluder = SubResource( 1 )
[node name="ShadowCaster1" type="Sprite" parent="Casters"]
position = Vector2( 200.291, 313.319 )
texture = ExtResource( 2 )
[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster1"]
occluder = SubResource( 1 )
[node name="ShadowCaster2" type="Sprite" parent="Casters"]
position = Vector2( 76.2909, 405.319 )
texture = ExtResource( 2 )
[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster2"]
occluder = SubResource( 1 )
[node name="ShadowCaster3" type="Sprite" parent="Casters"]
position = Vector2( 348.291, 206.319 )
texture = ExtResource( 2 )
[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster3"]
occluder = SubResource( 1 )
[node name="ShadowCaster4" type="Sprite" parent="Casters"]
position = Vector2( 239.291, 48.3186 )
texture = ExtResource( 2 )
[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster4"]
occluder = SubResource( 1 )
[node name="ShadowCaster5" type="Sprite" parent="Casters"]
position = Vector2( 140.291, 561.319 )
texture = ExtResource( 2 )
[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster5"]
occluder = SubResource( 1 )
[node name="ShadowCaster6" type="Sprite" parent="Casters"]
position = Vector2( 392.291, 499.319 )
texture = ExtResource( 2 )
[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster6"]
occluder = SubResource( 1 )
[node name="ShadowCaster7" type="Sprite" parent="Casters"]
position = Vector2( 735.291, 552.319 )
texture = ExtResource( 2 )
[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster7"]
occluder = SubResource( 1 )
[node name="ShadowCaster8" type="Sprite" parent="Casters"]
position = Vector2( 661.291, 371.319 )
texture = ExtResource( 2 )
[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster8"]
occluder = SubResource( 1 )
[node name="ShadowCaster9" type="Sprite" parent="Casters"]
position = Vector2( 567.291, 574.319 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="Casters/ShadowCaster9"]
occluder = SubResource( 1 )
[node name="ShadowCaster10" type="Sprite" parent="Casters"]
position = Vector2( 420.291, 350.319 )
texture = ExtResource( 2 )
[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster10"]
occluder = SubResource( 1 )
[node name="ShadowCaster11" type="Sprite" parent="Casters"]
position = Vector2( 463.291, 106.319 )
texture = ExtResource( 2 )
[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster11"]
occluder = SubResource( 1 )
[node name="ShadowCaster12" type="Sprite" parent="Casters"]
position = Vector2( 621.291, 78.3186 )
texture = ExtResource( 2 )
[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster12"]
occluder = SubResource( 1 )
[node name="ShadowCaster13" type="Sprite" parent="Casters"]
position = Vector2( 761.291, 240.319 )
texture = ExtResource( 2 )
[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster13"]
occluder = SubResource( 1 )
[node name="ShadowCaster14" type="Sprite" parent="Casters"]
position = Vector2( 771.291, 29.3186 )
texture = ExtResource( 2 )
[node name="Occluder" type="LightOccluder2D" parent="Casters/ShadowCaster14"]
occluder = SubResource( 1 )
[node name="RedLight" type="Light2D" parent="."]
position = Vector2( 159.289, 452.441 )
texture = ExtResource( 3 )
color = Color( 1, 0.446392, 0.0576646, 1 )
energy = 0.95
shadow_enabled = true
shadow_gradient_length = 1.3
shadow_filter = 3
shadow_filter_smooth = 11.1
[node name="Blob" type="Sprite" parent="RedLight"]
material = SubResource( 2 )
texture = ExtResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="RedLight"]
autoplay = "motion"
anims/motion = SubResource( 3 )
anims/motion2 = SubResource( 4 )
[node name="GreenLight" type="Light2D" parent="."]
position = Vector2( 753.756, 314.336 )
texture = ExtResource( 3 )
color = Color( 0.49247, 0.878537, 0.409146, 1 )
energy = 0.95
shadow_enabled = true
shadow_gradient_length = 1.2
shadow_filter = 3
shadow_filter_smooth = 7.1
[node name="blob" type="Sprite" parent="GreenLight"]
material = SubResource( 5 )
texture = ExtResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="GreenLight"]
autoplay = "m2"
anims/m2 = SubResource( 4 )
anims/motion = SubResource( 3 )
[node name="BlueLight" type="Light2D" parent="."]
position = Vector2( 692.078, 31.1773 )
texture = ExtResource( 3 )
color = Color( 0.396752, 0.446392, 0.929792, 1 )
energy = 0.95
shadow_enabled = true
shadow_gradient_length = 1.4
shadow_filter = 3
shadow_filter_smooth = 5.3
[node name="blob" type="Sprite" parent="BlueLight"]
material = SubResource( 6 )
texture = ExtResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="BlueLight"]
autoplay = "motion3"
anims/motion = SubResource( 3 )
anims/motion2 = SubResource( 4 )
anims/motion3 = SubResource( 7 )
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 400, 300 )
current = true