godot-demo-projects/networking/multiplayer_bomber/player.tscn

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[gd_scene load_steps=12 format=2]
[ext_resource path="res://player.gd" type="Script" id=1]
[ext_resource path="res://charwalk.png" type="Texture" id=2]
[ext_resource path="res://montserrat.otf" type="DynamicFontData" id=3]
[sub_resource type="CircleShape2D" id=1]
radius = 20.0
[sub_resource type="Animation" id=2]
resource_name = "standing"
length = 0.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 4, 8, 12 ]
}
[sub_resource type="Animation" id=3]
resource_name = "stunned"
length = 1.2
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("sprite:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1, 1.1 ),
"transitions": PoolRealArray( 1, 0, 1 ),
"update": 0,
"values": [ 0.0, 720.0, 0.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:stunned")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 1 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=4]
length = 0.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 4, 8, 12 ]
}
[sub_resource type="Animation" id=5]
length = 0.8
loop = true
step = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 5, 9, 13 ]
}
[sub_resource type="Animation" id=6]
length = 0.8
loop = true
step = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 3, 7, 11, 15 ]
}
[sub_resource type="Animation" id=7]
length = 0.8
loop = true
step = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 2, 6, 10, 14 ]
}
[sub_resource type="DynamicFont" id=8]
size = 14
font_data = ExtResource( 3 )
[node name="player" type="KinematicBody2D"]
script = ExtResource( 1 )
[node name="sprite" type="Sprite" parent="."]
position = Vector2( 0.0750351, 6.23615 )
texture = ExtResource( 2 )
offset = Vector2( -0.0750351, -6.23615 )
vframes = 4
hframes = 4
[node name="shape" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="anim" type="AnimationPlayer" parent="."]
anims/standing = SubResource( 2 )
anims/stunned = SubResource( 3 )
anims/walk_down = SubResource( 4 )
anims/walk_left = SubResource( 5 )
anims/walk_right = SubResource( 6 )
anims/walk_up = SubResource( 7 )
[node name="label" type="Label" parent="."]
margin_left = -82.0
margin_top = -35.0
margin_right = 85.0
margin_bottom = -14.0
size_flags_horizontal = 2
size_flags_vertical = 0
custom_fonts/font = SubResource( 8 )
text = "Player 1"
align = 1