godot-demo-projects/networking/multiplayer_bomber/lobby.gd

73 lines
2.1 KiB
GDScript

extends Control
func _ready():
# Called every time the node is added to the scene.
gamestate.connect("connection_failed", self, "_on_connection_failed")
gamestate.connect("connection_succeeded", self, "_on_connection_success")
gamestate.connect("player_list_changed", self, "refresh_lobby")
gamestate.connect("game_ended", self, "_on_game_ended")
gamestate.connect("game_error", self, "_on_game_error")
func _on_host_pressed():
if get_node("connect/name").text == "":
get_node("connect/error_label").text = "Invalid name!"
return
get_node("connect").hide()
get_node("players").show()
get_node("connect/error_label").text = ""
var player_name = get_node("connect/name").text
gamestate.host_game(player_name)
refresh_lobby()
func _on_join_pressed():
if get_node("connect/name").text == "":
get_node("connect/error_label").text = "Invalid name!"
return
var ip = get_node("connect/ip").text
if not ip.is_valid_ip_address():
get_node("connect/error_label").text = "Invalid IPv4 address!"
return
get_node("connect/error_label").text=""
get_node("connect/host").disabled = true
get_node("connect/join").disabled = true
var player_name = get_node("connect/name").text
gamestate.join_game(ip, player_name)
# refresh_lobby() gets called by the player_list_changed signal
func _on_connection_success():
get_node("connect").hide()
get_node("players").show()
func _on_connection_failed():
get_node("connect/host").disabled = false
get_node("connect/join").disabled = false
get_node("connect/error_label").set_text("Connection failed.")
func _on_game_ended():
show()
get_node("connect").show()
get_node("players").hide()
get_node("connect/host").disabled = false
func _on_game_error(errtxt):
get_node("error").dialog_text = errtxt
get_node("error").popup_centered_minsize()
func refresh_lobby():
var players = gamestate.get_player_list()
players.sort()
get_node("players/list").clear()
get_node("players/list").add_item(gamestate.get_player_name() + " (You)")
for p in players:
get_node("players/list").add_item(p)
get_node("players/start").disabled = not get_tree().is_network_server()
func _on_start_pressed():
gamestate.begin_game()