godot-demo-projects/2d/lights_shadows/light_shadows.tscn

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[gd_scene load_steps=9 format=1]
[ext_resource path="res://bg.png" type="Texture" id=1]
[ext_resource path="res://caster.png" type="Texture" id=2]
[ext_resource path="res://light.png" type="Texture" id=3]
[ext_resource path="res://spot.png" type="Texture" id=4]
[sub_resource type="OccluderPolygon2D" id=1]
closed = true
cull_mode = 0
polygon = Vector2Array( -15.913, -15.9738, 15.9079, -16.0785, 15.6986, 15.847, -16.1223, 15.9517 )
[sub_resource type="Animation" id=2]
length = 16.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/pos")
tracks/0/interp = 1
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 4, 8, 12 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 159.289, 452.441 ), Vector2( 132.279, 80.4366 ), Vector2( 700.722, 241.27 ), Vector2( 429.392, 571.532 ) ] }
[sub_resource type="Animation" id=3]
length = 16.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/pos")
tracks/0/interp = 1
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 4.1, 8.1, 11.8 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 753.756, 314.336 ), Vector2( 69.7562, 234.336 ), Vector2( 256.756, 575.336 ), Vector2( 516.756, 530.336 ) ] }
[sub_resource type="Animation" id=4]
length = 16.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/pos")
tracks/0/interp = 1
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 4.1, 7.9, 12.1 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 692.078, 29.8849 ), Vector2( 309.606, 31.5551 ), Vector2( 40.7064, 238.658 ), Vector2( 685.397, 282.082 ) ] }
[node name="base" type="Node2D"]
[node name="ambient" type="CanvasModulate" parent="."]
color = Color( 0.479177, 0.464761, 0.498946, 1 )
[node name="bg" type="Sprite" parent="."]
transform/pos = Vector2( 401.251, 301.906 )
transform/scale = Vector2( 6.39454, 4.82665 )
texture = ExtResource( 1 )
[node name="casters" type="Node2D" parent="."]
[node name="shadow_caster" type="Sprite" parent="casters"]
transform/pos = Vector2( 95.2909, 85.3186 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster"]
occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster1" type="Sprite" parent="casters"]
transform/pos = Vector2( 200.291, 313.319 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster1"]
occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster2" type="Sprite" parent="casters"]
transform/pos = Vector2( 76.2909, 405.319 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster2"]
occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster3" type="Sprite" parent="casters"]
transform/pos = Vector2( 348.291, 206.319 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster3"]
occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster4" type="Sprite" parent="casters"]
transform/pos = Vector2( 239.291, 48.3186 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster4"]
occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster5" type="Sprite" parent="casters"]
transform/pos = Vector2( 140.291, 561.319 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster5"]
occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster6" type="Sprite" parent="casters"]
transform/pos = Vector2( 392.291, 499.319 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster6"]
occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster7" type="Sprite" parent="casters"]
transform/pos = Vector2( 735.291, 552.319 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster7"]
occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster8" type="Sprite" parent="casters"]
transform/pos = Vector2( 661.291, 371.319 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster8"]
occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster9" type="Sprite" parent="casters"]
transform/pos = Vector2( 567.291, 574.319 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster9"]
occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster10" type="Sprite" parent="casters"]
transform/pos = Vector2( 420.291, 350.319 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster10"]
occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster11" type="Sprite" parent="casters"]
transform/pos = Vector2( 463.291, 106.319 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster11"]
occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster12" type="Sprite" parent="casters"]
transform/pos = Vector2( 621.291, 78.3186 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster12"]
occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster13" type="Sprite" parent="casters"]
transform/pos = Vector2( 761.291, 240.319 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster13"]
occluder = SubResource( 1 )
light_mask = 1
[node name="shadow_caster14" type="Sprite" parent="casters"]
transform/pos = Vector2( 771.291, 29.3186 )
texture = ExtResource( 2 )
[node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster14"]
occluder = SubResource( 1 )
light_mask = 1
[node name="red_light" type="Light2D" parent="."]
transform/pos = Vector2( 159.289, 452.441 )
enabled = true
texture = ExtResource( 3 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 0.446392, 0.0576646, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = true
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1
[node name="blob" type="Sprite" parent="red_light"]
visibility/blend_mode = 1
texture = ExtResource( 4 )
[node name="anim" type="AnimationPlayer" parent="red_light"]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/motion = SubResource( 2 )
anims/motion2 = SubResource( 3 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "motion"
[node name="green_light" type="Light2D" parent="."]
transform/pos = Vector2( 753.756, 314.336 )
enabled = true
texture = ExtResource( 3 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 0.49247, 0.878537, 0.409146, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = true
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1
[node name="blob" type="Sprite" parent="green_light"]
visibility/blend_mode = 1
texture = ExtResource( 4 )
[node name="anim" type="AnimationPlayer" parent="green_light"]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/m2 = SubResource( 3 )
anims/motion = SubResource( 2 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "m2"
[node name="blue_light" type="Light2D" parent="."]
transform/pos = Vector2( 692.078, 29.8849 )
enabled = true
texture = ExtResource( 3 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 0.396752, 0.446392, 0.929792, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = true
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1
[node name="blob" type="Sprite" parent="blue_light"]
visibility/blend_mode = 1
texture = ExtResource( 4 )
[node name="anim" type="AnimationPlayer" parent="blue_light"]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/motion = SubResource( 2 )
anims/motion2 = SubResource( 3 )
anims/motion3 = SubResource( 4 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "motion3"